RimWorld
Cherry Picker
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更新:2021 年 11 月 23 日 @ 下午 5:58

...but wait there's more!

New
- You can now remove AbilityDefs. These include abilities granted by royalty titles, or ideology roles, as well as random psycast grants. However it does not include non-random psycast grants like the ones given through items (just remove the item instead).

更新:2021 年 11 月 23 日 @ 下午 4:58

New
- You can now remove MainButtonDefs (the buttons along the button bar).

更新:2021 年 11 月 23 日 @ 上午 4:11

New
- You can now remove HairDefs, BeardDefs and RaidStrategyDefs.
- Removed races now better respect raids (for example removing a mech type).
- Simplified the code in how it renders the list.

Note that if you remove too many races that a raid is impossible - for example a breach raid which needs a a breaching mech like a termite - the raid will error and not happen. You could instead just disable the raid strategy instead.

更新:2021 年 11 月 21 日 @ 下午 10:07

Removed stone types respected by map generation now.

更新:2021 年 11 月 21 日 @ 下午 4:14

New
- You can now remove MemeDefs, PreceptDefs, and RitualPatternDefs, the makings of an ideoligion.
- Removed buildings defs that belong to a precept (like the christmas tree) are now respected by the UI.
- Fixes a bug with null labels.

更新:2021 年 11 月 20 日 @ 上午 3:42

Fixes some types of defs glitching when trying to select them from the list.

更新:2021 年 11 月 19 日 @ 下午 11:00

New
- You can now remove WorkTypeDefs, specifically if a mod adds a new type of work that you don't plan on ever using (it just hides it from the UI).
- Fixes NRE that may happen to new users of the mod.

更新:2021 年 11 月 19 日 @ 下午 10:05

- Some rather heavy refactoring simplifying the code yet again. Special thanks to Taranchuk and Wiri for giving me a hand.
- Continued improvement regarding removed recipe defs not showing. That one keeps finding ways to slip through, eh?

更新:2021 年 11 月 17 日 @ 下午 8:39

New
- You can now remove GatheringDefs, like for example the Feast from VFE: Vikings.

更新:2021 年 11 月 15 日 @ 下午 11:23

New
- You can now remove TraderKindDefs. For example of a mod adds a new type of caravan trader / orbital trader you don't want, you can remove it and it will increase the chances of one of the other traders being selected instead.