Counter-Strike 2

Counter-Strike 2

facade
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Update: 8 Mar, 2015 @ 2:30pm

Updated Radar Image

Update: 4 Mar, 2015 @ 10:39pm

Changes based on community input:

Light added to upper B for better visibility.
Fixed models that should have been penetrable.
Dumpster has been filled to prevent camping.
Changed texture on bridge to improve visibility.

(Thanks to: Acadium, _frantic, Luthery, actyr)

Other changes:

Lighter paint in offices to improve readability, and fix overly claustrophobic player
Opened choke area in offices up.
Changed texture in A hut to improve visibility.
Various minor visual changes.
Fixed clipping in locations where bomb could be lost.
Added toe cover to truck at CT ramp to B.
Whats that in the sky? A bird? A plane?... Nope just a bird.
Saw a deer Wait that wasnt a deer nevermind.

Update: 29 Dec, 2014 @ 3:20pm

Update radar. Fixed fade distance on props. Updated player clips in areas where bomb could be lost.

Update: 7 Dec, 2014 @ 2:34pm

Updated radar image. Updated props. Fixed misc lighting issues around the level.

Update: 28 Nov, 2014 @ 10:59am

Fixed sprite placement. Addational clips. Modified T-Side offices. Updated Radar.

Update: 26 Nov, 2014 @ 10:50am

Fixed clipping issues. Fixed areas where bomb could be lost. Various prop fixes and tweaks. Boarded up a window.

Update: 17 Nov, 2014 @ 10:38pm

Fixed various boost spots. Fixed various areas where bomb could be lost.

Update: 15 Nov, 2014 @ 4:44pm

Fixed various boost spots. Fixed lag spot in B.

Update: 12 Nov, 2014 @ 3:16pm

Clipped AC units in B to fix server lag issues

Update: 7 Nov, 2014 @ 5:16pm

Updated Radar File