Garry's Mod

Garry's Mod

[CW2] KK XM8 (2015)
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Update: 9 Mar, 2015 @ 2:50pm

- added support for HOLOSIGHT and Eotech 553(FA:S2)
- new tactical reload animation
- redone reload times and bonemod cycles
- redone bolt/charger bodygroup and code
- removed 3rnd burst firemode

Update: 21 Jan, 2015 @ 6:42am

- updated default XM8 Scope reticle

Update: 16 Jan, 2015 @ 12:23pm

- added support for SAKER
- flattened XM8 scope RT mesh

Update: 12 Jan, 2015 @ 3:35pm

- XM8 now works lua-error-free(hopefully) even without HK416
- HK416 is still required for access to {CircleDot Reticle,CoD4 Sights,FA:S2 Sights,Silencer,Bipod,CMag}
- updated red&blu VM skins code - first time attach should no longer cause freezing

Update: 11 Jan, 2015 @ 5:42am

- updated WM angles for better fit into left hand

Update: 11 Jan, 2015 @ 3:56am

- updated WModels and code to show skins and certain attachments in 3rd person
- [DEPRECATED]added check for CW2 and HK416 presence - weapon should not appear in spawnmenu unless you have both installed and enabled
- [MOST IMPORTANTLY]updated spawn icon

Update: 7 Jan, 2015 @ 8:11am

- fixed customization menu for 4:3 screens
- added bipod_deployed bonemod
- remade compact stock bodygroup

Update: 2 Jan, 2015 @ 2:46pm

- added kill/select icons
- added support for CompM4s aimpoint

Update: 1 Jan, 2015 @ 10:16am

- adjusted acog aim position
- reduced sway for xm8 scope
- long barrel redone
- fixed issue with XM8 scope and simple telescopics
- added support for Leupold 8x scope

Update: 29 Dec, 2014 @ 11:40am

- improved mag/bullets bodygroup switching code
- improved aiming positions to work with new CoD4 sight code