Counter-Strike 2
Bourg
Показване на 1 — 10 от 19 постъпления
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Обновление: 24 септ. 2015 в 12:39

- Updated navigation mesh.
- Hut in A isn't wallbangable anymore.
- Wall between middle and ruins isn't wallbangable anymore.
- Wall between short and A is thicker.
- Lowered a bit the ledge in window.

Обновление: 11 септ. 2015 в 7:07

- Blocked the fence at A Long.
- Removed Ramp, added Tetris instead.
- Improved cover at electric tower in A.
- Added a small metal ledge between window and ruins.
- Switched glass window for a fence.
- Added a skydome with moving clouds.
- Made the trickjump to boost spot over B slightly easier.
- Added pirate flag in B.

Обновление: 14 авг. 2015 в 10:31

- Improved lighting.
- Opened closet between middle and T-Spawn.

Обновление: 28 юли 2015 в 10:44

- Changed T-Spawn.
- Made cover in Main more wallbangable.
- Lowered bomb radius.

Обновление: 16 юли 2015 в 11:09

- Extended middle.
- Pushed Long A.

Обновление: 17 май 2015 в 8:55

- Added squeaky between connector and middle.
- Improved optimization.

Обновление: 22 апр. 2015 в 23:31

- Improved radar.
- Improved optimization.
- Changed footsteps sounds on B bombsite.

Обновление: 18 апр. 2015 в 21:47

- Extended T-Spawn and changed the spawn positions.
- Improved post processing.
- Improved optimization.
- Few details.

Обновление: 31 март 2015 в 23:32

- Added cover in B.
- Removed cover in banana.
- Changed ramp geometry.

Обновление: 27 март 2015 в 21:12

- Extended the wall between short and A to improve cover for CT.
- Improved optimization.
- T spawn is further away from A while CT spawn is closer to both bombsites.
- 3D skybox scenery uses alphatest.