Counter-Strike 2

Counter-Strike 2

Bourg
Visar 1–10 av 19 poster
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Uppdatering: 24 sep, 2015 @ 12:39

- Updated navigation mesh.
- Hut in A isn't wallbangable anymore.
- Wall between middle and ruins isn't wallbangable anymore.
- Wall between short and A is thicker.
- Lowered a bit the ledge in window.

Uppdatering: 11 sep, 2015 @ 7:07

- Blocked the fence at A Long.
- Removed Ramp, added Tetris instead.
- Improved cover at electric tower in A.
- Added a small metal ledge between window and ruins.
- Switched glass window for a fence.
- Added a skydome with moving clouds.
- Made the trickjump to boost spot over B slightly easier.
- Added pirate flag in B.

Uppdatering: 14 aug, 2015 @ 10:31

- Improved lighting.
- Opened closet between middle and T-Spawn.

Uppdatering: 28 jul, 2015 @ 10:44

- Changed T-Spawn.
- Made cover in Main more wallbangable.
- Lowered bomb radius.

Uppdatering: 16 jul, 2015 @ 11:09

- Extended middle.
- Pushed Long A.

Uppdatering: 17 maj, 2015 @ 8:55

- Added squeaky between connector and middle.
- Improved optimization.

Uppdatering: 22 apr, 2015 @ 23:31

- Improved radar.
- Improved optimization.
- Changed footsteps sounds on B bombsite.

Uppdatering: 18 apr, 2015 @ 21:47

- Extended T-Spawn and changed the spawn positions.
- Improved post processing.
- Improved optimization.
- Few details.

Uppdatering: 31 mar, 2015 @ 23:32

- Added cover in B.
- Removed cover in banana.
- Changed ramp geometry.

Uppdatering: 27 mar, 2015 @ 21:12

- Extended the wall between short and A to improve cover for CT.
- Improved optimization.
- T spawn is further away from A while CT spawn is closer to both bombsites.
- 3D skybox scenery uses alphatest.