Counter-Strike 2

Counter-Strike 2

Bourg
Showing 1-10 of 19 entries
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Update: 24 Sep, 2015 @ 12:39pm

- Updated navigation mesh.
- Hut in A isn't wallbangable anymore.
- Wall between middle and ruins isn't wallbangable anymore.
- Wall between short and A is thicker.
- Lowered a bit the ledge in window.

Update: 11 Sep, 2015 @ 7:07am

- Blocked the fence at A Long.
- Removed Ramp, added Tetris instead.
- Improved cover at electric tower in A.
- Added a small metal ledge between window and ruins.
- Switched glass window for a fence.
- Added a skydome with moving clouds.
- Made the trickjump to boost spot over B slightly easier.
- Added pirate flag in B.

Update: 14 Aug, 2015 @ 10:31am

- Improved lighting.
- Opened closet between middle and T-Spawn.

Update: 28 Jul, 2015 @ 10:44am

- Changed T-Spawn.
- Made cover in Main more wallbangable.
- Lowered bomb radius.

Update: 16 Jul, 2015 @ 11:09am

- Extended middle.
- Pushed Long A.

Update: 17 May, 2015 @ 8:55am

- Added squeaky between connector and middle.
- Improved optimization.

Update: 22 Apr, 2015 @ 11:31pm

- Improved radar.
- Improved optimization.
- Changed footsteps sounds on B bombsite.

Update: 18 Apr, 2015 @ 9:47pm

- Extended T-Spawn and changed the spawn positions.
- Improved post processing.
- Improved optimization.
- Few details.

Update: 31 Mar, 2015 @ 11:32pm

- Added cover in B.
- Removed cover in banana.
- Changed ramp geometry.

Update: 27 Mar, 2015 @ 9:12pm

- Extended the wall between short and A to improve cover for CT.
- Improved optimization.
- T spawn is further away from A while CT spawn is closer to both bombsites.
- 3D skybox scenery uses alphatest.