Team Fortress 2

Team Fortress 2

SnowVille
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Update: 19 Dec, 2015 @ 4:49pm

Update: 18 Dec, 2015 @ 1:47am

Version 3 Is out
Special thanks to Fr0z3ner for a lightpass

Changelog:
-New snow texture for the ground
-Reduced time on the capture zone popup
-Moved the big tree to the center of the middle building
-Updated the tree particles
-Added a moon

Update: 9 Dec, 2015 @ 9:36am

Version 2 is here! Don't worry if your map is still called Snowville V1, that's because it is. It's the only way the workshop allows us to update the map to a newer version. Otherwise you fine guys have to unsubscribe and then resubscribe in order to get it.

Changelog:

-Fixed players getting out of the map by riding the sleigh.
-Fixed players getting crushed by said sleigh.
-Fixed players getting stuck on the Pyro deer in front of the sleigh.
-Fixed various clipping related thing around the map.
-Fixed a weird reflection issue on a ground material that caused it to reflect like a mirror even though it was dirt.
-Fixed reflections on water.
-(Hopefully) Improved performance on the map, especially around mid.
-Fixed getting stuck on the ice sheets near the shack control point.
-Added a way for explosive jumping classes to get out of the sewers from the drop down zone that connects mid to the side control points.
-Moved health around from almost on the control point to under it in the shack area.
-Added a new upstairs area around mid with a small health pack.
-Removed the big ammo packs around mid, to compensate for that the small ammo packs in the garages are now medium sized.
-Improved environment lighting for improved player visibility.
-The aurora around the map is now on by default, also helping with player visibility.
-Removed the 10 second countdown when a team captured the required amount of presents since there was no way to make that amount go down.
-Made it easier to climb on the side roofs of the mid building (above the main entrances) when coming from the side buildings.
-Huge amounts of prop fading done for improved performance.
-Added missing spectator camera's.
-Added missing control point model on mid.
-Added lots and lots and lots of nodraw textures to lower the file size of the map (although it's still almost 2x the size with the custom content that's packed and all :) ).
-Changed some materials around.

Now unfortunately there's one thing we can't fix, and that is that the Christmas tree particles have the tendency to spawn at the particle's origin (under the map), so you'll end up with a bare pine tree with a bunch of presents underneath it. It's more common for that to happen than for the thing to acutally work but this is something out of our control. So sorry for that.

Other than that, enjoy it!

Update: 2 Dec, 2015 @ 7:41am

Original V1 release.