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https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2312395713
Right now the brushwork looks very raw. Almost as if you used the carve tool to make the tunnel and put two long triangular brushes at either top corner and then a prop barrel and fence at the end infront of a black brush.
Not sure if this was because of some kind of limit but I would say it stands out on in comparison to the rest of the Valve level of detail being an official decompiled map.
The ground/snow doesn't need to be reflective like glass.
Note: That server is privately owned and not always online, according to the owner's YouTube channel notes.
Ace TheOcarinaMaker's YouTube channel
I only found the server because I stumbled across one of his videos "Flooded Badwater" about the old April Fool's map pl_Badwater_rainy. So I checked and the server had people in it and they were playing Snowville.
Sawmille with a few added routes, and the three randomly alternating Gift Delivery Zones where the sleigh lands keep things dynamic and prevent teams from simply camping a single zone. It's a bit odd that it's asymmetrical, as the two outer gift delivery zones (on RED and BLU side respectively) aren't identical, but I guess it doesn't matter much as everyone is running around all across the map?