Garry's Mod
The Prone Mod - wOS
Se afișează 1-10 din 36 intrări
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Actualizare: 27 oct. 2021 @ 16:39

Changes
  • Get up/down transitions now follow users eyes

Actualizare: 11 iul. 2020 @ 9:13

Changes
  • Fixed bug in storing view offsets

Actualizare: 28 iun. 2020 @ 15:39

Changes
  • Testing new addon update tool

Actualizare: 25 iun. 2020 @ 19:49

Changes
  • Added prone support to hl2 police models

Actualizare: 25 iun. 2020 @ 19:05

Changes
  • Improved view transition code
  • Fixed bug regarding changing character while prone inHelix based gamemodes

Actualizare: 25 iun. 2020 @ 14:27

Changes
  • Fixed bug where client hull wasnt being reset after leaving prone.

Actualizare: 25 iun. 2020 @ 14:10

Changes
  • Re-added context menu options

Actualizare: 24 iun. 2020 @ 13:23

Changes
  • Fixes previously mentioned bug regarding female and zombie models

Actualizare: 24 iun. 2020 @ 8:44

Changes
  • Reverting last update because it broke female and zombie models

Actualizare: 23 iun. 2020 @ 16:33

Changes
  • Prone get up and get down animations no longer start at random points in the animation for other players.
  • Clockwork, Nutscript, Helix, and all these types of gamemodes are officially supported without compatibility nonsense anymore!
  • Added hooks: prone.ShouldChangeCalcView, prone.ShouldChangeCalcViewModelView, prone.CalcTransitionZ

Check the link below for developer documentation:

https://github.com/gspetrou/Prone-Mod/blob/master/prone_mod_wos/lua/autorun/prone_init.lua