Garry's Mod

Garry's Mod

The Prone Mod - wOS
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Update: 27 Oct, 2021 @ 4:39pm

Changes
  • Get up/down transitions now follow users eyes

Update: 11 Jul, 2020 @ 9:13am

Changes
  • Fixed bug in storing view offsets

Update: 28 Jun, 2020 @ 3:39pm

Changes
  • Testing new addon update tool

Update: 25 Jun, 2020 @ 7:49pm

Changes
  • Added prone support to hl2 police models

Update: 25 Jun, 2020 @ 7:05pm

Changes
  • Improved view transition code
  • Fixed bug regarding changing character while prone inHelix based gamemodes

Update: 25 Jun, 2020 @ 2:27pm

Changes
  • Fixed bug where client hull wasnt being reset after leaving prone.

Update: 25 Jun, 2020 @ 2:10pm

Changes
  • Re-added context menu options

Update: 24 Jun, 2020 @ 1:23pm

Changes
  • Fixes previously mentioned bug regarding female and zombie models

Update: 24 Jun, 2020 @ 8:44am

Changes
  • Reverting last update because it broke female and zombie models

Update: 23 Jun, 2020 @ 4:33pm

Changes
  • Prone get up and get down animations no longer start at random points in the animation for other players.
  • Clockwork, Nutscript, Helix, and all these types of gamemodes are officially supported without compatibility nonsense anymore!
  • Added hooks: prone.ShouldChangeCalcView, prone.ShouldChangeCalcViewModelView, prone.CalcTransitionZ

Check the link below for developer documentation:

https://github.com/gspetrou/Prone-Mod/blob/master/prone_mod_wos/lua/autorun/prone_init.lua