Garry's Mod

Garry's Mod

Cel Shading Tool
Showing 1-10 of 10 entries
Update: 11 Dec, 2021 @ 10:52am

- Rename the autorun file to avoid addon conflicts

Update: 4 Dec, 2021 @ 7:20pm

- Rename CST to CSTool to try to avoid random addon incompatibilities

Update: 23 Jun, 2021 @ 12:15pm

- Mod updated to work on current GMod;
- Fixes on the menu.

Update: 1 Dec, 2020 @ 5:43am

- General refactoring
- Fixes around GM 12 halos
- Better validations and checks
- Enhanced performance
- Added "!cst" chat command (by Dom)
- Improved English

Update: 16 Nov, 2017 @ 6:40pm

English...

Update: 16 Nov, 2017 @ 6:14pm

Changed: better texts;
Changed: better coding;
Changed: minor interface rearranges for better usability;
Changed: keeps the window state on close;
Changed: the restart button does its job without closing the window;
Added: checkbox to enable GMod 13 halos additive rendering;
Added: checkbox to enable GMod 13 halos rendering through the map;
Added: option to disable GMod 12 halos second layer;
Added: GMod 12 halos second layer now is configurable like the first one;
Added: GMod 12 halos second layer now has a option to fallow the first layer shake;
Added: checkbox to make the textures automatically use the halos color;
Removed: strange math on GMod 13 halos code;
Fixed: the R key was not cleaning the color applied while in the Sobel mode;
Fixed: minor general stuff;
Fixed: several bugs on the right click of the mouse;
(maybe) Fixed: some convars are now correctely synced (but I didn't test it)...

Any errors etc, just tell me.

Currently I have 3 itens in the TO-DO list:
1) Fix the Save support;
2) Add Undo support;
3) Test online.

thx

Update: 5 Nov, 2016 @ 2:57am

- Hide multiplayer options in singleplayer

Update: 4 Nov, 2016 @ 6:47pm

- Moved all the menus to Derma
- Restructered the options and theirs values
- Added "Enable 'GMod 13 Halo' For Players" option
- Added "Enable Cel Shading On Players" option
- Added "Apply Cel Shading On Yourself" option
- Added GMod 13 Halo "Passes" option
- Added GMod 12 Halo "Use two layers" option
- Added support for using more textures
- Fixed duplicator cleanup

Update: 3 Nov, 2016 @ 6:02am

- Removed a forgotten Msg();
- Cleaned up the code.

Update: 31 Oct, 2016 @ 11:44am