RimWorld
More Mechanoids
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Update: 24 feb 2023 om 22:10

- Fix by Mlie: All mechs should now be gestatable and ressurectable with Biotech

Update: 11 feb 2023 om 5:36

- Updated to 1.4 by Mlie

Update: 26 sep 2022 om 4:48

- Fix: Added load order requirement for some door mods

Update: 9 sep 2022 om 8:22

- Fix: Made work properly with Doors Expanded and other custom doors again (thanks to Hazzer!)

Update: 8 apr 2022 om 11:03

- Fix: Skullywags won't try to break open indestructible doors anymore

Update: 30 dec 2021 om 3:03

- Fix: No termites spawning

Update: 17 aug 2021 om 3:59

- Fix: Errors when using with Doors Expanded (doesn't work together well now, but a bit)
- Fix: Error when skullywags can't find a position to stand near the closest door
- Tweak: Flamebots and Mammoths are set as breachers instead of sappers
- Tweak: Flamebots are easier to hit, but explode when killed
- Tweak: Skullywags take a few more tries to open doors

Update: 25 jul 2021 om 4:01

- Hotfix: Removed log spam

Update: 14 jul 2021 om 7:52

- New: Flamebots can now be sappers too
- Fix: Double left sensor on crawlers
- Tweak: Doors forced by a Skullywag now need to be repaired before they close again

Update: 13 sep 2020 om 7:32

- Fix: Old def injection for corpse translations
- Fix: Skullywags waking up cluster