RimWorld
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Actualización: 24 FEB 2023 a las 10:10 p. m.

- Fix by Mlie: All mechs should now be gestatable and ressurectable with Biotech

Actualización: 11 FEB 2023 a las 5:36 a. m.

- Updated to 1.4 by Mlie

Actualización: 26 SEP 2022 a las 4:48 a. m.

- Fix: Added load order requirement for some door mods

Actualización: 9 SEP 2022 a las 8:22 a. m.

- Fix: Made work properly with Doors Expanded and other custom doors again (thanks to Hazzer!)

Actualización: 8 ABR 2022 a las 11:03 a. m.

- Fix: Skullywags won't try to break open indestructible doors anymore

Actualización: 30 DIC 2021 a las 3:03 a. m.

- Fix: No termites spawning

Actualización: 17 AGO 2021 a las 3:59 a. m.

- Fix: Errors when using with Doors Expanded (doesn't work together well now, but a bit)
- Fix: Error when skullywags can't find a position to stand near the closest door
- Tweak: Flamebots and Mammoths are set as breachers instead of sappers
- Tweak: Flamebots are easier to hit, but explode when killed
- Tweak: Skullywags take a few more tries to open doors

Actualización: 25 JUL 2021 a las 4:01 a. m.

- Hotfix: Removed log spam

Actualización: 14 JUL 2021 a las 7:52 a. m.

- New: Flamebots can now be sappers too
- Fix: Double left sensor on crawlers
- Tweak: Doors forced by a Skullywag now need to be repaired before they close again

Actualización: 13 SEP 2020 a las 7:32 a. m.

- Fix: Old def injection for corpse translations
- Fix: Skullywags waking up cluster