BallisticNG

BallisticNG

Harvest Bastion
22 Comments
Morbis 11 Oct, 2019 @ 9:31am 
Amazing track. Only complaint I have is that it's a bit too bright in the beginning sections.

Are you working on anything new?
Oscillating Bitches 13 Sep, 2018 @ 4:11am 
Is it just me or is the lighting really broken? It just looks far too bright, almost blinding. Looks intended from the screenshots though. I do love the dark section a lot.
Lv. 35 Funk-Soul Paladin 24 Jun, 2018 @ 6:34am 
Amazing track, at least 95% dank on the dankocity scale.
KyraTech  [author] 15 Jun, 2018 @ 2:04pm 
To everyone that has played and enjoyed this track: Thank you so much! I am thrilled that people have enjoyed my track, and I am super grateful for all of your kind words!
KyraTech  [author] 15 Jun, 2018 @ 2:03pm 
Mirror mode is supported natively by BNG, so that's half of your request done. ;) As for reverse, I may experiment with it in the future, but I'm not making a guarantee (b/c I'd rather work on new stuff).
Iceferno 14 Jun, 2018 @ 5:03pm 
Just an idea, but reverse and mirror versions would also be great. Up to you.
Iceferno 8 Jun, 2018 @ 2:36pm 
This might be my favourite track! Beautifully made. :)
atlas974 9 May, 2018 @ 11:47pm 
amazing track! Good job!
KyraTech  [author] 14 Apr, 2018 @ 6:58am 
Orange, what mode are you playing in? I designed this track for classic physics, and did all my testing in this mode. On the higher speed classes, you can pretty much just hold the airbrakes through the hairpin, and as long as you get the timing of the start/end right, you'll get through cleanly. Lower speed classes need much lighter use of the airbrakes.

Is there anything specific about the hairpin that you don't like?
OrangeSodaMachine 13 Apr, 2018 @ 11:25pm 
My only issue with this track in that stupid hairpin.
FrayDragon132 9 Mar, 2018 @ 9:18am 
Amazing track
Jayy 9 Mar, 2018 @ 9:07am 
Beautiful
Yiryi-Sa 9 Mar, 2018 @ 7:36am 
I'm so glad that you were able to pull off such amazing scenery without having to use high polygon objects. This is the best track I've ever raced upon.
ShadowPhoen1x 9 Mar, 2018 @ 6:29am 
phenomenally good track
ATH-2-M31 8 Mar, 2018 @ 3:46am 
I had to close STEAM not just the game for things to update. A YT video is on the way..
good job.
KyraTech  [author] 8 Mar, 2018 @ 12:56am 
ATH-YF, I'll admit that I don't know much about how the workshop works, but I'd suggest the following:
1) Have you scrolled down on the track select screen to access the tab called workshop ? If the track has downloaded, it should be there.
2) Maybe try restarting steam and see if that prompts the client to download the new items you're subsribed to.
ATH-2-M31 7 Mar, 2018 @ 8:34pm 
I've subscribed but the track doesnt show up in my inventory. Is there something I've missed?
Bunnings sausage sizzle 7 Mar, 2018 @ 6:53pm 
- rippled banner corners
- ambience: falling leaves, sun rays through trees, light sponge positions & intensities to mimick modern shadow mapping
- impressive illumination mapping
- pleasant 90 degree turns via good track width
- realistic shore water & waterfalls via animated textures & subtle particle effects
- realistic lighting in tunnels - smart use of lightmap-ignored planes on vertexlit textures, & "big room feel" via light sponges on edges
- triangular pitlane & good track layout overall

Your track sets a new high, & makes the remakes look like crap.
Phenomenal effort Mattadon, well done!
Alice 7 Mar, 2018 @ 2:14pm 
I dunno if I should be playing this on 2280 mode, but it looks absolutely gorgeous and is fun to race on regardless.
Enai Siaion 7 Mar, 2018 @ 2:10pm 
<3
KyraTech  [author] 7 Mar, 2018 @ 10:40am 
Thanks so much! I'm glad you enjoyed it!
Kabelsalat 7 Mar, 2018 @ 10:29am 
An absolutely lovely track, and a must play for anyone.