Divinity: Original Sin 2

Divinity: Original Sin 2

Terrain Jump - Access Hard To Reach Places
20 Comments
Snipe 23 Aug, 2021 @ 7:04pm 
This is awesome. Jumps far and wide. Thank you.
Psixi 4 Aug, 2021 @ 8:39am 
i know you're done with modding but I wish this was just a skill that ur character innately started the game with, too many mods add their own vendors
sergiobonomo 15 Nov, 2020 @ 5:44am 
Very nice and useful mod. An idea, what do you think of creating a mod with short jump (2/3 m), usable in combat, cost 2 AP. What do you think about it?
Figaround 5 Jul, 2020 @ 9:40am 
Your mod is not visible in the game (DE). Like your other mod, " Venom Regen - Undead Healing & Restoration ".
Please update it - maybe you just need to specify the mod's compatibility with the modern version of the game to be able to apply the mod.
JediKnightSky 17 May, 2020 @ 11:06pm 
Just a thought what about instead of a skill book, a single pair of unique boots called the 7 league boots. Rather iconic fantasy item there.

Still bloody useful mod no denying. Right proper jedi jump.
S I L E N C E R  [author] 8 Oct, 2019 @ 8:49pm 
Awww @BarbieGirl — Thank you for reaching out and sharing this with me. I love knowing how people feel about the mods I create, and I'm happy to know you felt it was good enough to leave me a comment. Thank you so much!
BarbieGirl 6 Oct, 2019 @ 7:45am 
@SILENCER I have to tell you I absolutely love this mod. This is one of the best I am using.
S I L E N C E R  [author] 4 Feb, 2019 @ 2:37pm 
@ChuckDM, @All - At this time I will not be making any changes to the mod, as I have stopped playing Divinity: Original Sin 2. So as of now my mods will remain as-is. :8bitheart: - Silencer
ChuckDM 3 Feb, 2019 @ 1:12am 
Request: if/when you implement Gleyon's suggestion, please make it a separate file. For balance and multiplayer's sake, it's wonderful, but as someone who plays exclusively single player, I don't want this. Thanks.
S I L E N C E R  [author] 11 Dec, 2018 @ 3:33pm 
@Gleyon - I've not been modding as of late, so I don't know when I might implement this balance request. :steamsad:
S I L E N C E R  [author] 11 Dec, 2018 @ 3:29pm 
@Mingrien - This mod ( CLICK HERE [www.nexusmods.com]) fixes the issue you're having, apparently caused by another mod. I hope that helps you! :steamhappy:
Gleyon 11 Dec, 2018 @ 12:18am 
Great Mod, man

One note regarding balance is that, while it's terrible to use during fights because of the AP cost, it's exceptional for starting them. Characters can jump right into the backlines for a crazy ambush, get a quick kill, and still have their own teleport skill ready for a getaway (looking at you, rogues).
Loathe as I am to suggest mod tweaks and potentially clutter your to-do list (were it in a handful of other games I'd do it myself) I humbly suggest adding a 1-round massive-initiative-debuff (or start AP debuff or something of the like) to Terrain Jump to curtail the aforementioned strategy
Mingrien 28 Nov, 2018 @ 4:01am 
Yea i was saying to my bg that i don't have a clue how this could happen since it's only a + one skill more, nothing more :D Maybe i just have to live without the jump mod :( So sad tho. It's totally undestandable that you don't have the time to do these things anymore, thanks anyways! Take care! :)
S I L E N C E R  [author] 27 Nov, 2018 @ 5:16pm 
@Mingrien - I have no idea what would cause the food buffs issue. Like not a single clue lol. I basically only copied one skill and changed the copy's stats. The Divinity Engine.... god how I hate it already :steamfacepalm:. Thank you for your support!! I have gotten so busy and certain life changes have caused me to stop modding for now. I'd try to verify the steam files for DOS2 and search google to research the issue further, but I'm afraid I won't be updating my mods for a while in the foreseeable future :steamsad:.
Mingrien 27 Nov, 2018 @ 1:45pm 
Hey there! Somehow this mod seems to disable food buffs during combat on my game. I've re-installed the mod twice now and i have gone through all the other mods that i have and it's this one what seems to be causing this (i also tried running the game with ONLY this mod running). Any ideas what could be wrong here? I really love the mod and i'd love to use it but loosing food buffs ain't nice :( Hope to see you soon (as soon as you can ofc^^). Xoxo :steamhappy:
S I L E N C E R  [author] 10 Sep, 2018 @ 4:00pm 
@☩ King ☩: I'll put this on my TO-DO-LIST.
KING 10 Sep, 2018 @ 4:39am 
I'm quite interested in the "UNBALANCEDEXTREME" Version. Any chance to tell us when it will arrive? I hope it will have no line of sight restriction and will have at least 50m range .
S I L E N C E R  [author] 7 Sep, 2018 @ 9:25pm 
@fastello: I just copied the classic mod’s description on here (on my phone because I’m not near my computer tonight.) It is a modified version of tactical retreat and you can use it in combat, it just costs 6AP in combat—— (intended for balance since you can literally hop your way out of the fight by using this.) I’ll update all of my mod pages as soon as I can within the next few days, when I get the time again.
47Haven 7 Sep, 2018 @ 7:44pm 
@fastello it's a modified version of tactical retreat. Higher range and higher height tolerance, but can't be used in combat

Or at least that's what the classic edition does
fastello 7 Sep, 2018 @ 5:54pm 
So is this a modification of the teleport spell that doesn't effect the enemies or a new skill of it's own?