Divinity: Original Sin 2

Divinity: Original Sin 2

More Civil and Attribute Points
48 Comments
HeII0W0rId 17 Feb @ 6:14am 
This mod help your enemies power overwhelming!
lwhのsama 27 Oct, 2023 @ 11:01pm 
艹敌人也吃
Big WIk 30 Jul, 2023 @ 8:58am 
Do enemies also gain these?
Miesmann - allkeyshop 2 Jun, 2022 @ 5:12pm 
very cool
Survivor_Squad 31 May, 2022 @ 6:25pm 
an not and *
Survivor_Squad 31 May, 2022 @ 6:24pm 
Compatible with class mods? Like Helenas or Odinmods? Havin and issue where no extra points have shown up when switching classes. They just vanish.
久久在梦游呀 16 Apr, 2022 @ 9:06pm 
*最终版本*
属性点
每级增益3(默认值为2)
民事要点
每2级获得1(默认值为每4级获得1)
笔记
-更改2个数据值,因此应该绝对没有冲突。
-可以随时从playthrough中添加和删除。
-只有在安装/删除mod后,才能从后续的每个级别获得/删除奖励积分。
Trustworthy Guy 7 Apr, 2021 @ 8:17am 
My guess is that maybe the game uses a formular to set the attribute requirements for non-unique equipment. If one of the 2 changed variables is included in said formular it would explain the raised requirement. This might prove an issue if the mod is added later in a playthrough, since the previous bonus points have been missed out upon. I haven't proven this theory tho, just a guess.
Tarso 19 Feb, 2021 @ 5:01am 
@Raiden

Yes it is.
Also for those who may want to use this great mod and at same time are afraid to become to OP:
This is a GREAT mod to use in a 3 man party run.
Doing right now and it helps alot balacing the fact that the game itself gives you no benefits for it.
Artorias 24 Dec, 2020 @ 8:37am 
Is this mod compatible with definitive edition?
EriCNBLUE 7 Nov, 2020 @ 9:46am 
can get achievement?
MachineHead25987 31 Oct, 2020 @ 9:06am 
not appearing on my in-game mod list, any suggestions?
Josh Mate  [author] 16 Aug, 2020 @ 11:05am 
@Vain

- Bonus points will only be gained/removed from every subsequent level after the mod is installed/removed.
molsn 16 Aug, 2020 @ 5:52am 
If you use this for a previous save do you miss out on all the points from previous levels?
Josh Mate  [author] 9 Jul, 2020 @ 12:05am 
@CableZ

Strange, this mod alters like 2 lines of config, and should not have any other effects outside of that. Any strange behaviour you are seeing must be intentional DOS:2 game mechanics which is out of my control. Or another mod is somehow having a really odd interaction with mine.
CableZ 8 Jul, 2020 @ 3:44pm 
I'm having a very peculiar issue where the mod seems to change the requirements on my gear. With this mod turned off the trousers my character has on need 12 finesse, with the mod turned on the trousers suddenly need 14 finesse
可苦可乐 10 Mar, 2020 @ 6:56am 
can you make only civil points mod thanks!!!
Mangekyox 26 Jan, 2020 @ 11:18pm 
To those who have asked about combat ability points. As far as i've seen in the modding tools and larian tools, there's no possible way to adjust it with a simple number change. it would have to be done in the form of a talent
AnaLPunishment^^ 2 Dec, 2019 @ 8:03pm 
U can use cheat engine to add 20 combat points and spread them 1 extra point per lvl. I use it with my friends. We play as 3 characters now and for keeping balance we added few combat points
Icarus 2 Dec, 2019 @ 3:38pm 
Agree with supernova, would really like extra combat points because i have DUO spec tree classes that can subspec
Evil Lyn 8 Sep, 2019 @ 5:43am 
Is there any chance you can make this mod so you can get two combat ability points per level? There doesnt seem to be a mod that does this...
M3tr0X 7 Aug, 2019 @ 4:39am 
what if she die?
伝説のゼロ 25 May, 2019 @ 3:48am 
This mod will give npcs and enemies much more ATP than vanilla game. For example, in hard mode, a lv.4 boss has 32 ATPs. How can i defeat him?
Agusfer 14 May, 2019 @ 5:34am 
Yeah i guess if it wasn't just me maybe people use your mod in new games so they don't experience it, having a long mod list like me could have something to do with this too, most modded npcs dont have this problem from what i saw, thanks for looking into it.
Josh Mate  [author] 14 May, 2019 @ 5:27am 
@agusfer,

That makes sense... What a bizarre interaction, I assumed that all NPCs had pre-defined static attribute points. Perhaps it could be the case that this mod is causing this issue, but since you are the only one to report it so far and I haven't personally experienced this, I won't update the description just yet. But I will look into it.
Agusfer 14 May, 2019 @ 5:21am 
Lol the door of the tavern in driftwood has 363/363 hp without the mod, and with the mod it has 363/435.
Agusfer 14 May, 2019 @ 5:10am 
Okay, seems for me that the mod gave npcs more attribute points on the saved game and some constitution points gave them more hp, thats why they have "missing hp" cause they are already generated. Images link: https://imgur.com/a/faagos0
Agusfer 14 May, 2019 @ 2:44am 
No problem, i guessed as much reading the description and then that happened i was like wtf this cannot be the one causing it heh, if i find the reason it happens i will put it here next time. Thanks for the responses anyway :)
Josh Mate  [author] 14 May, 2019 @ 2:40am 
@Agusfer,

I'm afraid I don't know... I've never had any issues with this my self, and you're the first of 17,000 to report it, so It could be another mod or a very specific aspect of your entire setup that could be causing this issue? Sorry I can't be of more help....
Agusfer 14 May, 2019 @ 2:29am 
For example, if i have most mods from "The Definitive D:OS2 "Mod Load Order" List", i guess it should go on the bottom of the load order?
Agusfer 14 May, 2019 @ 2:27am 
Strange indeed, where do you think i should put it on the load order? if i recall correctly i dont have any mods changing enemy stats and such, i thought about installing some but i didnt do it for that reason, the missing hp, and now happens when i activate this mod for some reason idk.
Josh Mate  [author] 14 May, 2019 @ 1:58am 
@ Blobbernog,

It is made for the definitive version. Make sure you are subscribed, have restarted the steam client and let it download first.
Josh Mate  [author] 14 May, 2019 @ 1:57am 
@Agusfer,

This mod only edits 2 single variables, and changes nothing to do with HP, I have heard of this issue before and it can come from installing a enemy stat changing mod like less armour or hp etc.. half way through a save game.
Blobbernog 13 May, 2019 @ 6:23pm 
This is flat out not showing on my mod list, any ideas?
Agusfer 13 May, 2019 @ 8:01am 
I rounded it up to this mod, on saved games for some reason npcs have like 5% to 10% of their health missing, i think i even saw some doors with missing health lol. I didn't try yet on a new game and i'm on mid act 2 so not able to progress fast enough to see if next act they get full health. So if it worked normally till now for everyone, did anyone install it mid save? did the mod work normally?
Morderoc 18 Feb, 2019 @ 6:09am 
@JoshMate I was talking about attribute points indeed.
Josh Mate  [author] 18 Feb, 2019 @ 4:08am 
@Morderoc,This mod does not affect Action Points (AP). However it doesn't purposefully affect the amount of Attribute Points lone wolf gives you, you'll have to test it with that interaction and see.
Csor777 17 Feb, 2019 @ 11:20pm 
Need mod without adding Attribute points
Morderoc 10 Feb, 2019 @ 6:23pm 
Does LW give you 6 AP instead of 4 with this mod?
Josh Mate  [author] 10 Jan, 2019 @ 2:57am 
@Velvet Thunder
Download and install the divinity 2 engine data then open up it up at just have a browse, its all pretty straight forward if you ever used SDK mod tools before. If not, find a tutorial and then look for the data entrys in "Stats" that you want to edit.
Swolteamsix 9 Jan, 2019 @ 9:23pm 
how d id you make this? i love it and want to make something similar to "one man army" from the classic edition. Lots of level tutorials on YT but not much stat editing. cant figure it out
Rane 3 Jan, 2019 @ 10:35am 
my bad i hadnt read the info.
Rane 3 Jan, 2019 @ 10:34am 
will this mod apply retroactively or must i start a new game to get the effects
Vic 2 Jan, 2019 @ 12:11am 
Very nice, thx!
Josh Mate  [author] 31 Dec, 2018 @ 3:34am 
@BigPappaFlea, @Oberon is right! I have added some more notes to the description to answer the question too.
Fenrir 30 Dec, 2018 @ 5:28pm 
@BigPappaFlea no, you need to use CheatCommander to give you the missing attribute points.
For earch level, you give you 1more attribute points and for every 4 level, you give youself 1civil point

For all the next level, you doesn't need "CheatCommander", you'll gain the 3attribute and the 1civil points like it's write in the description.
BigPappaFlea 30 Dec, 2018 @ 4:01pm 
Can you add this mod to a playthrough? If so, does it add points based on current level? Thank you.
S I L E N C E R 24 Dec, 2018 @ 2:12pm 
Hi, JoshMate! I have RATED UP & Added this mod (and others) to both:

1. " The Definitive D:OS2 Mod List (2018) " :steamhappy:

2. " The Multi-Player Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods! (Sorry for the spam!)