Garry's Mod

Garry's Mod

CAP: Code
662 kommenttia
Synk 30.5. klo 16.06 
The wraith are coming
Cherrie_The_Shifter ΘΔ 27.1. klo 4.41 
[CAP: Code] Cannot destroy physics in a physics callback!
1. Stun - lua/entities/energy_pulse_stun.lua:168
2. unknown - lua/entities/energy_pulse_stun.lua:154
🦴 MeloDoggy 🦴 (she/her) 3.5.2024 klo 20.11 
the shotgun bug is not a conflict, it happens with all addons except cap:code disabled, including everything else from the cap addon pack
Cherrie_The_Shifter ΘΔ 1.5.2024 klo 10.31 
im getting this error every single time i switch to stun and shoot ronons gun, also the horrizon, please fix

[CAP: Code] Cannot destroy physics in a physics callback!
1. Stun - lua/entities/energy_pulse_stun.lua:168
2. unknown - lua/entities/energy_pulse_stun.lua:154

[CAP: Code] lua/entities/event_horizon/init.lua:1253: Tried to use a NULL physics object!
1. SetPhysConstraintObjects - [C]:-1
2. StartTouch - lua/entities/event_horizon/init.lua:1253
3. unknown - lua/entities/event_horizon/init.lua:694
evabay 4.4.2024 klo 11.03 
theres been an update for the first time in a year
Sgt.Cat 30.3.2024 klo 16.54 
Enabled and disabled this mod, it seems to break bullets for most if not all shotguns. It removes the bullet spread from them.
Ошибка 29.3.2024 klo 4.12 
[CAP: Code] lua/entities/shield_core_button.lua:31: attempt to call method 'TrueUse' (a nil value)
1. unknown - lua/entities/shield_core_button.lua:31
Akumo The Devil Spider 19.3.2024 klo 11.13 
Since the March 2024 update, the errors people have recently mentioned are happening as well on the main branch.
JackHammerN7 14.3.2024 klo 14.24 
[CAP: Code] lua/includes/extensions/client/panel/scriptedpanels.lua:30: bad argument #2 to 'Create' (Panel expected, got userdata)
1. Create - [C]:-1
2. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:30
3. CreateHUD - lua/entities/puddle_jumper/cl_init.lua:128
4. unknown - lua/entities/puddle_jumper/cl_init.lua:283
Эвин 6.3.2024 klo 4.34 
If you get this error when taking damage:

for some reason just today it started conflicting with ulib [CAP:Code] lua/entities/shield_core_buble/init.lua:341: trying to call GetClass method (null value)
1. fn - lua/entities/shield_core_buble/init.lua:341
2. unknown - lua/ulib/shared/hook.lua:109

change the beta version of Garry`s Mod from Chromium to the regular version. It helped me, but now the media player does not work :(
LordBeckett 19.2.2024 klo 8.46 
I love these mods, unfortunatelywhen you take damage it creates an error, the shields dont work sometimes and the jumper is broken for me.

It were amazing if someone could make an fix for these issues in a little update
{Chumbum} 8.2.2024 klo 13.23 
Cap Code is currently broken as the models in multiplayer are invisible this also happens with VJ Npcs
👑KingAlxala👑 18.1.2024 klo 20.58 
Yeah I've got the same problem Lanson is having
Lanson 11.1.2024 klo 18.47 
it happens every time i take damage and i tried reinstalling but it stayed the same
Lanson 11.1.2024 klo 18.44 
for some reason just today it started to conflict with ulib [CAP: Code] lua/entities/shield_core_buble/init.lua:341: attempt to call method 'GetClass' (a nil value)
1. fn - lua/entities/shield_core_buble/init.lua:341
2. unknown - lua/ulib/shared/hook.lua:109
Doctor1245 5.11.2023 klo 7.07 
Hi Does anyone know how to fix the CAP: Code when you place the SGC Screen Server Gmod says CAP: Code is creating errors, Thanks
Akumo The Devil Spider 30.6.2023 klo 12.40 
A small patch has just rolled out and it seemed that the context menu properties dropdown bug seems to be fixed.
Akumo The Devil Spider 30.6.2023 klo 8.57 
I can agree with ferdstar_x and FuzzyLeo.
The new GMod update changed some Lua related stuff which seems to have bricked the context menu properties dropdown. I guess that whatever code is responsible for adding new items to the properties menu when clicked on a stargate seems to be broken because of this update.
BlankSpace 29.6.2023 klo 8.19 
As FuzzyLeo described (blank) The context menu doesn't work when subscribed with this addon, when you right click on a prop or ragdoll the popup doesn't well... Popup
FuzzyLeo 28.6.2023 klo 12.45 
me and many others seem to be having an issue where the context menu properties dropdown when you right click on things isn't working with this addon enabled
BendyAfton15 17.3.2023 klo 11.46 
Bro I Tottaly Love This But I don't Think The Lock Mode Is on Bro Idk How Do i Do this Btw :P
Catradora sustains me 9.2.2023 klo 4.16 
Is the NumLock on?
YourLocalAdine 8.2.2023 klo 19.24 
I think I've found a critical issue for MSI Laptop owners. (As I'm experiencing this issue)

For the SGC Screens > Address Book, you're unable to scroll down as my laptop's page up & down keys are built into the number pad 9 & 3 keys and it wont take those key presses or anything else. I think this has to be looked at as you're unable to view locations that are not visible on the screen.
damez.rose 19.1.2023 klo 11.00 
I installed the whole pack and I have zero gates that show up on any map and also getting

[CAP: Code] Warning! A net message (CAF_Start_false) is already started! Discarding in favor of the new message! (_SGCUSTOM_GROUPS)
1. unknown - lua/stargate/server/init.lua:58

Is there a fix?
[Sk$Bh]Trick or treat KID! 19.1.2023 klo 10.11 
Yeah... Some old one from yeterday.. Sry.. too sleepy lol
AlexALX  [tekijä] 19.1.2023 klo 9.26 
@[Sk$Bh]Trick or treat KID! its gearassemblytool_git issue, not our.
Tomasus14 4.10.2022 klo 8.25 
this cap code is creating error scripts which beacuse of that i cant find a single server
rvankirk71 11.8.2022 klo 12.11 
I keep getting an "error" When I try and spawn in a ship and it says that it is from this part of the CAP. Although when I go to disable it, it then says that it is something else in my subscriptions but everything I have shouldn't be messing with this part of the addon pack.
dimensional_x 8.6.2022 klo 9.58 
ok is anyone else getting a bug where if u have cap and eap at the same time and dissable eap the stargates wont show up on the maps
初音E5新干线Sama 24.5.2022 klo 21.22 
NOT USER :steamsad::steamfacepalm:

IS NEDD OTHE PACK???
Catradora sustains me 18.5.2022 klo 4.56 
It changes the sound effects of the chevrons.
il985 17.5.2022 klo 16.47 
sgc type
il985 17.5.2022 klo 16.46 
what does sgc mode do
ZΣПITΉ ︻ ̵̵̿ — ҉ 20.4.2022 klo 20.26 
i know this is old and no longer being updated but was the E2 dialing computer always this laggy?? the SG1 one i mean
Raz ζ 19.3.2022 klo 9.07 
I know this mod is no longer in development but if anyone has a fix for the collision being disabled after the stargate woosh effect please let me know
General Beef 19.8.2021 klo 10.32 
is this still alive?
Shalfeor 29.6.2021 klo 4.11 
Hey hello, since you made the last update to the CAP code the game no longer shows me the error all people are talking in this chat, IDK what u did but it fixed this error, thanks :D
FB||Agent Dank Memes 3.6.2021 klo 13.54 
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153

[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153

[CAP: Code] Warning! A net message (CAF_Start_false) is already started! Discarding in favor of the new message! (_SGCUSTOM_GROUPS)
1. unknown - lua/stargate/server/init.lua:58
Loomynated 29.5.2021 klo 10.26 
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
Loomynated 29.5.2021 klo 10.26 
there is this problem

[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
Gallaer 6.5.2021 klo 16.06 
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
NisYa 2.0 30.4.2021 klo 8.10 
0
Fuchsmann29 22.4.2021 klo 11.15 
Hello got this message in Garry's Mod:
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
Det.Nathan Grim 2.3.2021 klo 12.40 
everytime i activate a stargate...all the otherstargates on a map become phantom (aka i can walk though them) along with there stands like the collision with them is completely gone
Drone 13.2.2021 klo 23.54 
вопрос почему у меня место оружияя ерорки хотя я потписался на всьо
Ryan Gosling Cyclope 7.2.2021 klo 13.13 
What is the facility like map called?
Clone 30.1.2021 klo 11.01 
very cool
AmbientBonsai81 29.7.2020 klo 13.29 
doesnt work for me the gui and etc doesnt showup
Anubis 22.5.2020 klo 21.45 
Agreed Stargate, Spacebuild, Wire = Best time ever