Garry's Mod

Garry's Mod

CAP: Code
662 Comments
Synk 30 May @ 4:06pm 
The wraith are coming
Cherrie_The_Shifter ΘΔ 27 Jan @ 4:41am 
[CAP: Code] Cannot destroy physics in a physics callback!
1. Stun - lua/entities/energy_pulse_stun.lua:168
2. unknown - lua/entities/energy_pulse_stun.lua:154
🦴 MeloDoggy 🦴 (she/her) 3 May, 2024 @ 8:11pm 
the shotgun bug is not a conflict, it happens with all addons except cap:code disabled, including everything else from the cap addon pack
Cherrie_The_Shifter ΘΔ 1 May, 2024 @ 10:31am 
im getting this error every single time i switch to stun and shoot ronons gun, also the horrizon, please fix

[CAP: Code] Cannot destroy physics in a physics callback!
1. Stun - lua/entities/energy_pulse_stun.lua:168
2. unknown - lua/entities/energy_pulse_stun.lua:154

[CAP: Code] lua/entities/event_horizon/init.lua:1253: Tried to use a NULL physics object!
1. SetPhysConstraintObjects - [C]:-1
2. StartTouch - lua/entities/event_horizon/init.lua:1253
3. unknown - lua/entities/event_horizon/init.lua:694
evabay 4 Apr, 2024 @ 11:03am 
theres been an update for the first time in a year
Sgt.Cat 30 Mar, 2024 @ 4:54pm 
Enabled and disabled this mod, it seems to break bullets for most if not all shotguns. It removes the bullet spread from them.
Ошибка 29 Mar, 2024 @ 4:12am 
[CAP: Code] lua/entities/shield_core_button.lua:31: attempt to call method 'TrueUse' (a nil value)
1. unknown - lua/entities/shield_core_button.lua:31
Akumo The Devil Spider 19 Mar, 2024 @ 11:13am 
Since the March 2024 update, the errors people have recently mentioned are happening as well on the main branch.
JackHammerN7 14 Mar, 2024 @ 2:24pm 
[CAP: Code] lua/includes/extensions/client/panel/scriptedpanels.lua:30: bad argument #2 to 'Create' (Panel expected, got userdata)
1. Create - [C]:-1
2. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:30
3. CreateHUD - lua/entities/puddle_jumper/cl_init.lua:128
4. unknown - lua/entities/puddle_jumper/cl_init.lua:283
Эвин 6 Mar, 2024 @ 4:34am 
If you get this error when taking damage:

for some reason just today it started conflicting with ulib [CAP:Code] lua/entities/shield_core_buble/init.lua:341: trying to call GetClass method (null value)
1. fn - lua/entities/shield_core_buble/init.lua:341
2. unknown - lua/ulib/shared/hook.lua:109

change the beta version of Garry`s Mod from Chromium to the regular version. It helped me, but now the media player does not work :(
LordBeckett 19 Feb, 2024 @ 8:46am 
I love these mods, unfortunatelywhen you take damage it creates an error, the shields dont work sometimes and the jumper is broken for me.

It were amazing if someone could make an fix for these issues in a little update
{Chumbum} 8 Feb, 2024 @ 1:23pm 
Cap Code is currently broken as the models in multiplayer are invisible this also happens with VJ Npcs
👑KingAlxala👑 18 Jan, 2024 @ 8:58pm 
Yeah I've got the same problem Lanson is having
Lanson 11 Jan, 2024 @ 6:47pm 
it happens every time i take damage and i tried reinstalling but it stayed the same
Lanson 11 Jan, 2024 @ 6:44pm 
for some reason just today it started to conflict with ulib [CAP: Code] lua/entities/shield_core_buble/init.lua:341: attempt to call method 'GetClass' (a nil value)
1. fn - lua/entities/shield_core_buble/init.lua:341
2. unknown - lua/ulib/shared/hook.lua:109
Doctor1245 5 Nov, 2023 @ 7:07am 
Hi Does anyone know how to fix the CAP: Code when you place the SGC Screen Server Gmod says CAP: Code is creating errors, Thanks
Akumo The Devil Spider 30 Jun, 2023 @ 12:40pm 
A small patch has just rolled out and it seemed that the context menu properties dropdown bug seems to be fixed.
Akumo The Devil Spider 30 Jun, 2023 @ 8:57am 
I can agree with ferdstar_x and FuzzyLeo.
The new GMod update changed some Lua related stuff which seems to have bricked the context menu properties dropdown. I guess that whatever code is responsible for adding new items to the properties menu when clicked on a stargate seems to be broken because of this update.
BlankSpace 29 Jun, 2023 @ 8:19am 
As FuzzyLeo described (blank) The context menu doesn't work when subscribed with this addon, when you right click on a prop or ragdoll the popup doesn't well... Popup
FuzzyLeo 28 Jun, 2023 @ 12:45pm 
me and many others seem to be having an issue where the context menu properties dropdown when you right click on things isn't working with this addon enabled
BendyAfton15 17 Mar, 2023 @ 11:46am 
Bro I Tottaly Love This But I don't Think The Lock Mode Is on Bro Idk How Do i Do this Btw :P
Catradora sustains me 9 Feb, 2023 @ 4:16am 
Is the NumLock on?
YourLocalAdine 8 Feb, 2023 @ 7:24pm 
I think I've found a critical issue for MSI Laptop owners. (As I'm experiencing this issue)

For the SGC Screens > Address Book, you're unable to scroll down as my laptop's page up & down keys are built into the number pad 9 & 3 keys and it wont take those key presses or anything else. I think this has to be looked at as you're unable to view locations that are not visible on the screen.
damez.rose 19 Jan, 2023 @ 11:00am 
I installed the whole pack and I have zero gates that show up on any map and also getting

[CAP: Code] Warning! A net message (CAF_Start_false) is already started! Discarding in favor of the new message! (_SGCUSTOM_GROUPS)
1. unknown - lua/stargate/server/init.lua:58

Is there a fix?
[Sk$Bh]Trick or treat KID! 19 Jan, 2023 @ 10:11am 
Yeah... Some old one from yeterday.. Sry.. too sleepy lol
AlexALX  [author] 19 Jan, 2023 @ 9:26am 
@[Sk$Bh]Trick or treat KID! its gearassemblytool_git issue, not our.
Tomasus14 4 Oct, 2022 @ 8:25am 
this cap code is creating error scripts which beacuse of that i cant find a single server
rvankirk71 11 Aug, 2022 @ 12:11pm 
I keep getting an "error" When I try and spawn in a ship and it says that it is from this part of the CAP. Although when I go to disable it, it then says that it is something else in my subscriptions but everything I have shouldn't be messing with this part of the addon pack.
dimensional_x 8 Jun, 2022 @ 9:58am 
ok is anyone else getting a bug where if u have cap and eap at the same time and dissable eap the stargates wont show up on the maps
初音E5新干线Sama 24 May, 2022 @ 9:22pm 
NOT USER :steamsad::steamfacepalm:

IS NEDD OTHE PACK???
Catradora sustains me 18 May, 2022 @ 4:56am 
It changes the sound effects of the chevrons.
il985 17 May, 2022 @ 4:47pm 
sgc type
il985 17 May, 2022 @ 4:46pm 
what does sgc mode do
ZΣПITΉ ︻ ̵̵̿ — ҉ 20 Apr, 2022 @ 8:26pm 
i know this is old and no longer being updated but was the E2 dialing computer always this laggy?? the SG1 one i mean
Raz ζ 19 Mar, 2022 @ 9:07am 
I know this mod is no longer in development but if anyone has a fix for the collision being disabled after the stargate woosh effect please let me know
General Beef 19 Aug, 2021 @ 10:32am 
is this still alive?
Shalfeor 29 Jun, 2021 @ 4:11am 
Hey hello, since you made the last update to the CAP code the game no longer shows me the error all people are talking in this chat, IDK what u did but it fixed this error, thanks :D
FB||Agent Dank Memes 3 Jun, 2021 @ 1:54pm 
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153

[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153

[CAP: Code] Warning! A net message (CAF_Start_false) is already started! Discarding in favor of the new message! (_SGCUSTOM_GROUPS)
1. unknown - lua/stargate/server/init.lua:58
Loomynated 29 May, 2021 @ 10:26am 
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
Loomynated 29 May, 2021 @ 10:26am 
there is this problem

[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
Gallaer 6 May, 2021 @ 4:06pm 
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
NisYa 2.0 30 Apr, 2021 @ 8:10am 
0
Fuchsmann29 22 Apr, 2021 @ 11:15am 
Hello got this message in Garry's Mod:
[CAP: Code] lua/stargate/shared/capcheck.lua:408: attempt to call field 'RelativePathToFull' (a nil value)
1. unknown - lua/stargate/shared/capcheck.lua:408
2. include - [C]:-1
3. Load - lua/autorun/stargate.lua:128
4. unknown - lua/autorun/stargate.lua:153
Det.Nathan Grim 2 Mar, 2021 @ 12:40pm 
everytime i activate a stargate...all the otherstargates on a map become phantom (aka i can walk though them) along with there stands like the collision with them is completely gone
Drone 13 Feb, 2021 @ 11:54pm 
вопрос почему у меня место оружияя ерорки хотя я потписался на всьо
Ryan Gosling Cyclope 7 Feb, 2021 @ 1:13pm 
What is the facility like map called?
Clone 30 Jan, 2021 @ 11:01am 
very cool
AmbientBonsai81 29 Jul, 2020 @ 1:29pm 
doesnt work for me the gui and etc doesnt showup
Anubis 22 May, 2020 @ 9:45pm 
Agreed Stargate, Spacebuild, Wire = Best time ever