RimWorld

RimWorld

Job In Bar
229 kommentarer
vindeggo 13. juni kl. 13:21 
так же вчера проверял целостность, и ничего подозрительного оно не нашло
vindeggo 13. juni kl. 13:21 
проблема в том, что кроме хармони официальных дополнений у меня больше ничего не включено
Dark  [ophavsmand] 13. juni kl. 13:05 
@vindeggo I don't know what exactly is wrong with your game but I don't think this mod is the cause. Several of those errors are completely unrelated, like failing to load a texture from the vanilla game. You might want to verify the integrity of your game files in steam and check the rest of your mod list. If you verify your game and run it with JUST this mod (and Harmony of course) and these errors still persist, let me know.
In the future, if you need to post a bunch of errors from your log, please use a website like pastebin or something instead of putting them all in separate comments. I'm going to delete most of the comments so it doesn't clutter the page so much.
vindeggo 13. juni kl. 12:29 
RimWorld 1.5.4409 rev1120
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
vindeggo 13. juni kl. 12:29 
<color=cyan>[Dark.JobInBar]</color> Patching complete
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DarkLog.LogPrefixed:Message (string)
JobInBar.JobInBarMod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
vindeggo 13. juni kl. 12:23 
Translation data for language Russian / Русский has 42 errors. Generate translation report for more info.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()


тут у меня включены только core ,royalty,ideology,harmony and job in bar
vindeggo 13. juni kl. 12:10 
на счет лога не знаю, много модов, некоторые красные текста выдает помимо этого мода, на текущей версии 1.5, если нужно могу включить только этот мод, посмотреть, что пишет в логе и спровоцировать баг и закриншотить его
Hex: Shitted pants 13. juni kl. 6:43 
Wonderfull, great to hear that, cheers.
Have a good one Author.
MAKIMA 13. juni kl. 4:35 
Thanks for the fix, great job!
StinkyMonkey 13. juni kl. 2:09 
Thanks for getting this issue :medicon:sorted so quickly Dark, always appreciated.
Dark  [ophavsmand] 12. juni kl. 16:31 
Okay, should be fixed for 1.5 now. Apologies. I also added some more error handling so hopefully if similar issues arise in the future it won't break the UI, just this mod.
MAKIMA 12. juni kl. 14:17 
Oops, I was stupid, remap my keybinds and forget about it.
Anyway, Here's my logs, hope they will help.It seems it's the function get_CanCast() is missing.

Root level exception in OnGUI(): System.MissingMethodException: Verse.AcceptanceReport RimWorld.Ability.get_CanCast()
[Ref 6E026A58]
at JobInBar.LabelDrawer.DrawLabels (Verse.Pawn colonist, UnityEngine.Vector2 pos, RimWorld.ColonistBar bar, UnityEngine.Rect rect, System.Single truncateToWidth) [0x00096] in <fbf21b3ea50b45d5a6a17f5d60663381>:0
at JobInBar.ColonistBarColonistDrawer_DrawColonist_Patch.Postfix (UnityEngine.Rect rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean highlight, System.Boolean reordering) [0x00047] in <fbf21b3ea50b45d5a6a17f5d60663381>:0
at RimWorld.ColonistBarColonistDrawer.DrawColonist (UnityEngine.Rect rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean highlight, System.Boolean reordering) [0x00400] in <630e2863bc9a4a3493f2eff01e3a9556>:0
Dark  [ophavsmand] 12. juni kl. 14:07 
If you can't see the log in-game, open up your Player.log file. The "part of the UI disappeared" bug can be caused by literally any error, so I unfortunately can't begin to fix it until I have more details.
MAKIMA 12. juni kl. 14:06 
I seems to have the same issue like others, But there's no log. Cuz seems the consle UI is also get banned when we load the new 1.6 version mod...Sorry cant help you more but it was a great mod, will try to put it back as soon as it works again.
Dark  [ophavsmand] 12. juni kl. 13:34 
What game version is this bug occurring on? What are the errors in the log?
Hex: Shitted pants 12. juni kl. 12:42 
Hey, when you updated for version 1.6, it has caused another UI bug causing only one colonist to be seen on the bar, aswell as removing my task bar visually, as they can still be clicked.
vindeggo 12. juni kl. 10:46 
при смене роли идеологии частично пропадает интерфейс, показывает панель только одного колониста, а нижняя полностью пропадает
The Memphis 12. juni kl. 10:21 
I concur
StinkyMonkey 12. juni kl. 8:06 
I have the same issue, no GUI except colonist portraits. I am testing to confirm as I have 5-6 mods updated at once.
МЫШ 12. juni kl. 5:37 
Hi, today's update broke the entire UI. All active icons have disappeared, including the main panel, warehouse inventory lists, map filters, and the character panel.
JinxLuckless 12. apr. kl. 11:55 
Thanks!
SanguinarcAQL 11. apr. kl. 9:04 
Hey people! I commissioned a fork / fix of this mod to Nalzurin, he did an amazing job, you can download it here https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3461978784
123caboom 9. apr. kl. 1:04 
I mean without hovering
123caboom 9. apr. kl. 1:03 
I‘d like to switch on to see all current performance (simple like : crafting, hauling,…) in the bar at the same time, is that possible?
Fedx 19. mar. kl. 18:11 
Why am i getting "chosen name is invalid" ?
zloi_krendel 9. mar. kl. 22:57 
Does this work with Combat Extended?
steafish 25. jan. kl. 18:31 
I notice that now the sorting rule in RimPy is right.
BladeofSharpness 18. dec. 2024 kl. 13:30 
Same here, deinstalled as the mod author is AWOL.
Meyar 13. dec. 2024 kl. 8:01 
Qux, error has been reported for months. Only way that some of us have had luck with it is manually going in and manually changing every single colonist's title/job to something custom
qux 13. dec. 2024 kl. 6:05 
I have infinite errors when I start a new game : [Dark.JobInBar] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Sartuk Lilu 4. dec. 2024 kl. 20:25 
can you make a current task to be always on screen and not only when mouse over icon? Maybe in settings to turn on
20. okt. 2024 kl. 10:48 
guys this mod is abandoned - no more patch updated since months ago lol
Vintage 3. okt. 2024 kl. 23:55 
Having the same issue where I cant use the color picker for job titles, but not sure if that's a 1.5 vanilla issue or related to this mod.
Triel 29. sep. 2024 kl. 6:09 
Best turn off the mod for now, don't want to have your game freeze up because you forgot to give someone a job
SimplePhysics 26. sep. 2024 kl. 9:24 
@Sterling Kerman I do not have that mod and I have the issue as well. I'm running Avatars, Color Coded Mood Bars, and Colonist Bar Adjuster, any of which I hypothesize could be conflicting
Cirdain 23. sep. 2024 kl. 15:51 
also getting the log spam. fixes posted in the comments didn't seem to fix it.
Evenstar 15. sep. 2024 kl. 13:31 
Yeah unfortunately the colour picker still doesn't seem to work since 1.5
Dark Luminary 1. sep. 2024 kl. 10:51 
the color picker both in the mod menu aswell as when editing a pawn is broken
Arkus 6. aug. 2024 kl. 9:28 
"failed to check if a pawn's job should be drawn or not" EASY FIX just rename all your jobinbar names to yours. DO NOT LEAVE with what they came with and error dissapiers.
Arthur GC 4. aug. 2024 kl. 11:48 
Also having the "failed to check if a pawn's job should be drawn or not" exception.
JACK 23. juli 2024 kl. 9:14 
having the same issue as everyone else below (failed to check if a pawn's job should be drawn or not)

@gazza_m_bolton rimworld lets you give your pawns a new job title if you click on the rename button. I've been using this mod instead of the pawn badge mod because I think it looks nicer; I just give the pawn a title that reflects what they do
High Rads | Nuka Cola 4. juli 2024 kl. 7:05 
As of right now, unusable with error spam if you enter Pits as well.
Sterling Kerman 17. juni 2024 kl. 20:41 
Does everyone who has the spam error bug also have Mothball pawns? Not sure why pawns that were never part of your colony would cause a problem, but that's the only pawns in my game getting deleted.
gazza_m_bolton 6. juni 2024 kl. 5:33 
Does anyone know of a mod which does part of this showing the titles/ roles of the colonists in the bar instead of the job?
Dukkokun 31. maj 2024 kl. 8:13 
I am also getting that issue. I suspect it has to do with stuff like Draincaskets from VHE "removing" pawns from bar but still having them on the map.
Narlindir 23. maj 2024 kl. 9:29 
error spam
[Dark.JobInBar] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

same as winterwolf in discussion tab
Evenstar 14. maj 2024 kl. 16:47 
I seem to remember this mod letting me change the colour of the job title in 1.4, however although there is a grey box next to the title when you edit it, you can't click on the box to change colour anymore. Would be amazing if this could be fixed as I loved being able to organise my pawns this way :) great mod, thanks for updating!
漆黑之梦 6. maj 2024 kl. 8:13 
https://gist.github.com/HugsLibRecordKeeper/c80b9d6418e02d114658f59487f6ac7c
] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)
Winter 2. maj 2024 kl. 2:51 
+1
[Dark.JobInBar] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)

Discussion created.
Fishkeeper01 1. maj 2024 kl. 20:18 
Also getting the "[Dark.JobInBar] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)" error message. Not sure if it actually effects the game, but I've disabled the mod anyway for now.