Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
In the future, if you need to post a bunch of errors from your log, please use a website like pastebin or something instead of putting them all in separate comments. I'm going to delete most of the comments so it doesn't clutter the page so much.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DarkLog.LogPrefixed:Message (string)
JobInBar.JobInBarMod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
тут у меня включены только core ,royalty,ideology,harmony and job in bar
Have a good one Author.
Anyway, Here's my logs, hope they will help.It seems it's the function get_CanCast() is missing.
Root level exception in OnGUI(): System.MissingMethodException: Verse.AcceptanceReport RimWorld.Ability.get_CanCast()
[Ref 6E026A58]
at JobInBar.LabelDrawer.DrawLabels (Verse.Pawn colonist, UnityEngine.Vector2 pos, RimWorld.ColonistBar bar, UnityEngine.Rect rect, System.Single truncateToWidth) [0x00096] in <fbf21b3ea50b45d5a6a17f5d60663381>:0
at JobInBar.ColonistBarColonistDrawer_DrawColonist_Patch.Postfix (UnityEngine.Rect rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean highlight, System.Boolean reordering) [0x00047] in <fbf21b3ea50b45d5a6a17f5d60663381>:0
at RimWorld.ColonistBarColonistDrawer.DrawColonist (UnityEngine.Rect rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean highlight, System.Boolean reordering) [0x00400] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
@gazza_m_bolton rimworld lets you give your pawns a new job title if you click on the rename button. I've been using this mod instead of the pawn badge mod because I think it looks nicer; I just give the pawn a title that reflects what they do
[Dark.JobInBar] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
same as winterwolf in discussion tab
] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)
[Dark.JobInBar] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)
Discussion created.