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Have a good one Author.
Anyway, Here's my logs, hope they will help.It seems it's the function get_CanCast() is missing.
Root level exception in OnGUI(): System.MissingMethodException: Verse.AcceptanceReport RimWorld.Ability.get_CanCast()
[Ref 6E026A58]
at JobInBar.LabelDrawer.DrawLabels (Verse.Pawn colonist, UnityEngine.Vector2 pos, RimWorld.ColonistBar bar, UnityEngine.Rect rect, System.Single truncateToWidth) [0x00096] in <fbf21b3ea50b45d5a6a17f5d60663381>:0
at JobInBar.ColonistBarColonistDrawer_DrawColonist_Patch.Postfix (UnityEngine.Rect rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean highlight, System.Boolean reordering) [0x00047] in <fbf21b3ea50b45d5a6a17f5d60663381>:0
at RimWorld.ColonistBarColonistDrawer.DrawColonist (UnityEngine.Rect rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean highlight, System.Boolean reordering) [0x00400] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
@gazza_m_bolton rimworld lets you give your pawns a new job title if you click on the rename button. I've been using this mod instead of the pawn badge mod because I think it looks nicer; I just give the pawn a title that reflects what they do
[Dark.JobInBar] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
same as winterwolf in discussion tab
] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)
[Dark.JobInBar] failed to check if a pawn's job should be drawn or not. (Was the pawn deleted?)
Discussion created.
Don't have ghouls in my colony, haven't even actually touched Anomaly's monolith on this save yet
But getting the spam and the slowdown to 50 TPS or less
Love this mod but for now will have to uninstall and wait for some fix
I don't have a ghoul in the colony, only basic humans.