Transport Fever 2

Transport Fever 2

Auto.Sig²
242 Comments
seagull2006 15 Apr @ 1:39am 
When it works, it really works, when it doesn't work, it really doesn't work. Best quote I can use to describe this mod. Sometimes it automatically places the signals, sometimes it doesn't
linux1026 17 Mar @ 3:09am 
고맙습니다.
Antallion 21 Jan @ 12:24am 
" there is an "AutoSig" option in the signal construction menu" - no, there is not.
Ferocious 2 Jan @ 10:49pm 
@Enzojz anyways, thank you for your work, it's still a very useful mod
Enzojz  [author] 2 Jan @ 9:02pm 
@Ferocious It has been updated since long, but the game changed. I have noted the problem too, it's more random than consistant, but I have no time to debug.
Ferocious 2 Jan @ 4:08am 
it still doesn't replace or remove signals except first two tho. In earlier versions these functions worked alright and removed\replaced all of the signals, but in the latest one it only replaces or deletes first two in a row
Furball 13 Nov, 2024 @ 8:08am 
For the people who can't seem to get it to work, it took me a while to work out as it works backwards to the way i usually place signals.

My usual way to manually place signals is signal just before junction then work back along the main track leading up to the junction, equally spacing.e.g. i use 160m as standard as that fits a standard platform, until so something like
Junction->signal---160m---->signal---160m--->signal---whatever gap left------>Next junction

The mod want to work to other way around and you start by placing the first signal after the junction. Thus you have to work

Junction<----whatever gap is left----signal<---160m----signal<---160m---signal<-Next junction.

If you use it my normal way it only places a single signal which people have mentioned is happening to them.
everton.elvio 10 Nov, 2024 @ 9:11am 
Figured out how to use this mod... Actually any mod for this game.

1) Subscribe to the mod on the mod settings; (This will not actually apply the mod to the game, will only tell the game that the mod exists...)
2) Apply the mod to a Save Game;
2.1) Create a game normally, without the mod;
2.2) Save the game;
2.3) Go to main-menu;
2.4) Click on the Load Game;
2.5) On the screen where you choose the save file, there is a button "Select Options";
2.6) There you can actually apply the mods loaded on step 1 to the save game, add the desired mods, click Apply;
2.7) Load the game with the mods applied;

This is very not intuitive, and not well documented anywhere... I would appreciate if this was on every mod description...
everton.elvio 10 Nov, 2024 @ 9:00am 
Can't make it work... Someone could make a vídeo of the steps needed?
tsmisek 22 Sep, 2024 @ 1:45pm 
How to use this mode on steam deck? Mod is enabled but I cannot use it in game:(
Enzojz  [author] 9 Sep, 2024 @ 7:48am 
@nordstern I don't know, something out of exception happened and I am not able to know.
nordstern 9 Sep, 2024 @ 4:17am 
Maybe i make a mistake, but the mod works for me randomly. Sometimes their are signals created but most oft the time not. And i do not know why.

For example doubletrack. The first one i must set all signals manually and even with AutoSig active, their are no created. On the other track it worked after the 2nd or 3rd signal. Why is this so?
Their are no crossings, switches, etc on the track and i build the first sign next to a switch. I use oneway-signs
Yd-Ht-Sn 7 Aug, 2024 @ 11:24pm 
神!
Ferocious 14 May, 2024 @ 9:24am 
@Enzojz

nope. I just built a single track to test the mod without crossings or switches. It builds signals just fine but can't delete anything beyond first and the one after that — it just stops on the second in line leaving the rest untouched. Same with "replace"
Enzojz  [author] 14 May, 2024 @ 2:42am 
@Ferocious No switches between sigs?
Ferocious 6 May, 2024 @ 6:50am 
@Enzojz I have just tested the mod without any other mods enabled and it seems that the script doesn't delete or replace any signals except the closest one and the one next to that. i.e. if i have say 5 signals placed it will only replace\delete the first 2 of them and will have no effect for the others.

It still creates new signals just as expected though
mmcomes2u 11 Apr, 2024 @ 4:44am 
vielen Dank für die geniale Mod
GunRunner89X 26 Mar, 2024 @ 2:06pm 
Best mod ever, thank you!
dview 25 Feb, 2024 @ 2:17am 
Great mod, worth a reward.
Not sure if already asked, I didn't read all comments, would it be possible to have the signals placed with a negative distance? The idea is that I can then place a signal before the last crossing and automaticly additional signals before the crossing get added?
Fulles 31 Jan, 2024 @ 6:07am 
Gracias
Enzojz  [author] 13 Jan, 2024 @ 10:42am 
@Max200012 Maybe conflict with another script mod
Max200012 9 Jan, 2024 @ 11:06am 
the mod isn't placing signals for me. I selected the AutoSig option when placing my signals but it isn't placing any new ones automatically
Proud Wingman 7 Jan, 2024 @ 1:46pm 
Hmm. Mod works as it should on my side. :)
Nightoverlord 1 Jan, 2024 @ 12:39pm 
@enzojz When I hover over the track there is no option for auto sig placement.
Smokey-Yoke 20 Dec, 2023 @ 3:25pm 
hi, is this mod working ?
El Presidente 7 Jul, 2023 @ 7:48pm 
I can't get the auto signal function to work. I just saved and checked that the mod is enabled. I selected the signal tab in the track menu. When I hover over the track there is no option for auto sig placement. Is there a year that the function becomes available? I am in the year 1852.
Enzojz  [author] 28 Jun, 2023 @ 2:05am 
@bester.jpb Too complicated, and not the case in real life
CryptoCode 26 Jun, 2023 @ 5:56am 
Excellent
Is it possible to get "evenly spaced" Signals
a. Around corners - So the 2/4 will be aligned, currently if you add signals on 2/4 parallel tracks they do not align up around corners because the inside track is shorter!
b. Have Intelligent measuring the amount of signals needed to be close to the selected Signal Spacing but also Space it so that is is evenly between start and end-point! Contact me for the math if you need.
Aura Grande 29 May, 2023 @ 11:52pm 
I don't know how this is not a feature in the base game, but I can't play the game without this mod. It's awesome
제주도귤농장 7 May, 2023 @ 4:07pm 
구독했는데 왜 적용이 안될까? ㅜㅜ
LazeCale 7 May, 2023 @ 12:36pm 
@Nismo hallo, ich habe das selbe problem mit der mod. konntest du inzwischen das problem lösen und die mod nützen ?
LazeCale 7 May, 2023 @ 12:34pm 
@weedy hab die mod aboniert und es wurde runtergeladen. ich habe die mod auch aktiviert (regler ist auf grün). trotzdem wird es nicht im spiel unten angezeigt. ich klicke auf "freies spiel" erstellen, gehe dann in die einstellungen und sehe das die mod aktiviert ist. wenn das spiel beginnt dann wird die mod unten rechts nicht angezeigt.
Weedy 7 May, 2023 @ 6:59am 
@LazeCale I think it has to be enabled via "load game" => "select options". Unfortunately, it disables achievements :(
LazeCale 6 May, 2023 @ 3:53am 
kann mir jeman helfen ?
hab diesen mod runtergeladen und aktiviert (regler ist auf grün). trotzdem wird es nicht im spiel unten angezeigt.hat da vielleicht jemand ne idee ?
Nismo 3 Apr, 2023 @ 12:29am 
Hallo. Bei mir wird InGame die Mod unten nicht angezeigt. Kann jemand helfen?
Nolivfr 25 Mar, 2023 @ 2:56am 
@Enzojz I tried it with a section with 12 signals on a straight line (signals every 200m), only the first 4-5 were replaced. I had to do it 3 times.
Enzojz  [author] 21 Mar, 2023 @ 4:21pm 
@Nolivfr It stops at divergence
Nolivfr 21 Mar, 2023 @ 9:33am 
@Enzojz Bug is corrected, but it only replace 4 ou 5 signals, the remaining are not replaced.
FunGaming44 15 Mar, 2023 @ 2:06pm 
Will check it next time that I'm back in the game
Enzojz  [author] 10 Mar, 2023 @ 2:31pm 
@Nolivfr @FunGaming44 Is it fixed now?
Racer X 9 Mar, 2023 @ 3:15am 
Doesn't work after today game update.
FunGaming44 7 Mar, 2023 @ 9:11am 
Same issue as @Nolivfr reported
Nolivfr 18 Feb, 2023 @ 11:46am 
When replacing signals (single or double tracks), the signals are in reverse position since the last update.
Also some signals are replaced, some are not.

https://i.imgur.com/mQV5Gb8.png
https://i.imgur.com/BtpDgks.png
Enzojz  [author] 12 Feb, 2023 @ 9:34am 
@n.chiri Strange, normally the function of the mod should be not effected by loading order
n.chiri 12 Feb, 2023 @ 2:39am 
I think I had the mod placed wrongly in the order of mod loading in my save. I put it among the last to be loaded and now it works.
Enzojz  [author] 11 Feb, 2023 @ 6:16pm 
I have just fixed the backward removing bug, sorry for having kept you waiting the fix for so long.
Enzojz  [author] 11 Feb, 2023 @ 6:15pm 
@n.chiri not happen here, maybe issue of other mods?
n.chiri 11 Feb, 2023 @ 10:19am 
Crashes the game on the current beta version.
Caramell 17 Jan, 2023 @ 9:15am 
instruction 4 has a spelling mistake: "directiom"
doug 17 Dec, 2022 @ 4:21pm 
If you don't have time right now to fix the issue with Replace/Backward, you should probably remove it from the menu so that the user cannot select it.