Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why doesn't it have a face rig?
THANK YOU.
Also, love or hate fortnite, they do know how to make a good furry.
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=1928177822
FuRrY bAd
I wIsH mY pArEnTs LoVeD mE
but good port nontheless
Server:
> print(player.GetByID(1):GetModel())...
models/fortnite/male/fennix_pm.mdl
Client:
] lua_run_cl print(LocalPlayer():GetModel())
models/fennix_pm.mdl
For some reason the client believes the path to the model is completely different so as a result any clientside calls (such as using DModelPanel) will result in the ERROR model being used instead.
Can you give me examples of what you find unsatisfactory?