RimWorld

RimWorld

[LTO] Colony Groups
1,445 Comments
Monkster 14 hours ago 
FYI for others who have run into issues with Colony group and the short lived update from Harmony, from Mits on the Harmony discord:
For Rimworld 1.5 (stable) Harmony 2.3.2 has a regression and was released this morning. 2.3.3 has since been released but steam needs time to get it distributed. Restarting steam may hasten the upgrade, but if you are desperate you can check the version and install Harmony manually,. Waiting is the laziest choice of course, and should have it working within a day.
David 16 hours ago 
yeah how do you "roll back" harmony
Leantath 18 hours ago 
@Crippled-Knight how can I roll back Harmony to a previous version? Thanks in advance
MythicJaqui 20 hours ago 
Anyone know anything about harmony getting updated and breaking this mod?
Tathar 4 Jun @ 9:21pm 
How do I get the fleeing noble from the intro quest out of my colony groups after the quest is over and he leaves?
VitaKaninen 3 Jun @ 5:08am 
You should be able to select some colonists, and click the "Form group with selected colonists" button at the left of the colonist bar. https://i.imgur.com/sk49r4G.jpeg
Grand Admiral Goat Boat 3 Jun @ 2:15am 
I dont think I have the "create group" button. I seem to just have one group but I cant make more?

Anyone got any ideas?
VitaKaninen 2 Jun @ 4:28am 
Are you talking about dead pawns? You need to bury or destroy their body. This is a vanilla mechanic.
Dramn 2 Jun @ 12:35am 
I'm really sorry if this has been asked before, but how do I remove old pawns from showing up in the colony manage menu?
VitaKaninen 27 May @ 12:37am 
Not sure if it matters, but there is also a vanilla setting in the game options. I would suggest setting that to also show weapons all the time.
highdollarwood 26 May @ 7:57pm 
Not all the colonists in a group I made are displaying their weapons when I open their specific group tab even though I have the "Display Weapon" setting set to always - only the colonists on on the bottom row have their weapons displayed; what's the setting to fix this?
HighFlyer96 25 May @ 3:21am 
@Sindobaddo, Dubs performance analyzer? Is there a way to specifically sort for mods?
Scentese 16 May @ 1:47pm 
@Adonis How did you make it work for biotech mechs?
Scentese 16 May @ 12:07pm 
Does this mod hide mechs from colonists bar?
Inerael 13 May @ 8:11am 
so this mod is no more working ? :(
(many people speak about performance issue, ...)
Sindobaddo 3 May @ 5:44pm 
according to performance analyzer this mod averages 1.65ms, meaning it gets called twice per frame since per call it take 0.82 ms, why not call it once every 2 frames? or 1 per frame at least? also, isn't it a bit much for a UI mod?
DVRKXN 2 May @ 5:15am 
@Bongwater same, although it lags for me only when its open and with alot of other mods.
Bongwater 30 Apr @ 2:44am 
Hi! for some reason this mod tanks my TPS!
allbad 27 Apr @ 8:15am 
Are colonists supposed to automatically dye their clothes? I have to click each pawn individually and right-click the styling station to issue a recolor apparel command. Thanks
Pheace 27 Apr @ 1:56am 
@Ketjak - Under 'Manage' click the weapon icon just above preset
Ketjak 26 Apr @ 7:19pm 
Is there a reason to keep this from obscuring the weapon each pawn uses? It's not in the colonist bar nor in the colony group icons, unless I'm missing a setting.
VitaKaninen 21 Apr @ 5:21pm 
@Pandathan, I have the same issue, but you can just look at the white box that outlines the pawn to see where your click will land.
Pandathan 21 Apr @ 9:37am 
First off I LOVE your mod, it is wonderful. One small thing I wanted to ask about is that whenever I go to use a skill, like joyfuzz, I usually click the colonist on the bar but since this moves the bar to look better the cursor doesnt know it moved so it tries clicking a random person two boxes away.
HighFlyer96 18 Apr @ 1:11pm 
@Draco Lander, Vehicle Framework itself claims major incompability. Are you using vehicles for caravans or just on the map?
prairie dog spaceship 9 Apr @ 12:47am 
A beautiful mod! Somebody put some love into this, and I am grateful.

It's a huge improvement over the vanilla game!

Now all we need is a way to press Ctrl+1 to select pawn-group 1, and so on.

It's astonishing to me that this is missing from the base game. Moving and clicking the mouse just to find my doctors when some crazy stuff goes down is pretty brutal, especially for a vim user.

It's the sort of thing that makes me consider getting into rimworld modding...

Maybe I should just do that.

Thanks for this, fantastic work!
DeathDealer7266 2 Apr @ 2:16pm 
nope, cant even see caravan buttons on world map. doesn't make sense to me. if you check hide pawns off map, you cant see any of your caravans. even on world map.
DeathDealer7266 2 Apr @ 9:32am 
when I check hide pawns off map, it removes the caravan buttons. the group buttons remain but I lose the caravan buttons. do i have to uncheck it every time i want to see caravan button icon or click world view to find caravans?
DeathDealer7266 2 Apr @ 9:17am 
as a person that plays massive colonies, this is a god send. just found it, now just have to figure it out. Thx!
Ophis Ouroboros 1 Apr @ 9:31pm 
Amazing mod WP !
Dullahan_Blackstar 28 Mar @ 10:13am 
amazing. this should be vanilla :cozybethesda:
Draco Lander 20 Mar @ 9:21am 
@Iydocia:
1. Are they in group set to hide it's pawns on the main hotbar?
2. Are they wearing ghilie suit (from one of the Vanilla Expanded mods, if you use them)?
lydocia 19 Mar @ 12:20pm 
I'm having my non-starter pawns (2 pawns that joined later) disappear from my hotbar on a second reload of the game. When the game started they were fine. Which mod is conflicting?
Draco Lander 8 Mar @ 10:00am 
@Gear`O`Derm: I'm using both and both are working.
Gear`O`Derm 7 Mar @ 9:16pm 
Incompatibility with vehicle framework
Лайд 7 Mar @ 8:21pm 
I don't understand how to open and use Pawn Displays?
VitaKaninen 5 Mar @ 10:40am 
I doubt there are very many mods that are compatible with Multifloors...
ithdio 5 Mar @ 10:39am 
Hello, this mod is incompatible with multifloors. It will lose the colony configuration when you change levels. Is this a known issue?
[RTB] Sarianos 1 Mar @ 12:14am 
@BICKLEY
Would it be possible to look into a compatibility patch for MasterPNJ's Multi-Doctor Surgery mod? They've said that they've tried to implement compatibility but it seems impossible to achieve purely from their side.
CurtimusPrime92 24 Feb @ 3:16pm 
@Junn Sorran that's good to know,

I've played with 300-400+ mod list for so long i have completely forgotten what is vanilla and what is a mod in any play-through i do lol
Junn Sorran 24 Feb @ 9:19am 
@CurtimusPrime92 yes you absolutelly can, i've been playing since beta 18 and didn't know it, thanks!
CurtimusPrime92 24 Feb @ 12:59am 
@Junn Sorran idk if you can do this in vanilla, or with only this mod, but i use this mod and CM Color Coded Mood Bars and you can right click and drag a pawn icon to re-arrange people in the colonist bar?
Junn Sorran 24 Feb @ 12:55am 
Is there a way to sort pawns on the bar? Colonists are all mixed up with slaves, and they randomly move during the game, making them harder to find
Mr.Skr 23 Feb @ 6:53am 
我遇到了bug!

游戏版本:
1.4.3542(64)

已加载dlc:
all

已加载mod:
Harmony
[LTO] Colony Groups

bug详细情况:
在选择着陆点时卡住,仅能移动视角,无法发放大或缩小视角



I have encountered a bug!

Game version:
1.4.3542(64)

DLC loaded:
all

Mod loaded:
Harmony
[LTO] Colony Groups

Bug details:
Stuck when selecting landing site, only able to move perspective, unable to issue large or small perspective
DragonKing 16 Feb @ 6:39pm 
Experiencing issues with targeting pawns in the colonist bar with this mod. For instance, trying to use the feed ability for hemogen on a colonist, but the selection area seems to be fixed in place, and does not move or scale with the colonist UI. You can sorta adjust it to kinda match, but pawns further out towards the edges are gonna be off with the selection collision. Without adjustments, I have to hover over the pawn next to the one I actually want to target. The overlay showing which pawn is being targeted is looking right tho. Not sure where the compatibility responsibility lies, but given this is a Biotech native ability, I would hope this can get fixed.
ScarlettDarling 16 Feb @ 12:20am 
0 idea how the backhand is but it's a small thing on the SOS2 compatibility list I want to bump abt, but are the future plans for trying to add the SOS2 ship icons to the colony bar/ it's own dedication section? thank you for the work, regardless has been a personal mainstay for years and I hope the next dlc is an easy patch :p
VitaKaninen 12 Feb @ 8:36pm 
@Lord_Skull.2: yes, click the cog icon to change the settings.
Lord_Skull.2 12 Feb @ 2:10pm 
can we adjust the Pawn's Bar?
CurtimusPrime92 10 Feb @ 4:25pm 
never mind UI refreshed and now the names are properly rendered? idk why
CurtimusPrime92 10 Feb @ 4:21pm 
for some reason with this mod any pawn with a name longer than 4 or 5 letters get their name label shortened.

ie. Rebecca displays as Reb...
Ruben displays as Rub...
Stanley dispays as Stan...

is it possible to get a setting for changing max pawn name label width? +/- 50 px from default would be nice
Raistelin 9 Feb @ 2:12pm 
Using the sort by skill appears to cause the problem that the caravan cant enter any place. Just choose none or name may help u solve the problem.