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https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3481236081
That Ingatestone 🇨🇦 or the OG Essex 🇬🇧 Ingatestone?
Before I saw this comment, even if this logistics center was not on the route, the route would be automatically set if the roads were connected.The solution is to use points to the right and left of the main road intersection that leads to this building.
Thank you so much for this awesome mod<3
maybe you could fix this in the next free time. thank you!
- res/models/material/mdhtr/bay.mtl
I confirm that is does confuses the hell out of my trucks. They go in as RHD and come out as LHD. What happens is: they enter and head to their bay, load up, go to the exit, turn around before actually exiting, go back to load up (while already full), depart again but this time towards the entrance, and try to exit via the entrance, on the wrong side of the road, thus blocking all incoming traffic unless they manage to escape before a vehicle arrives, in which case they end up blocking up the city as soon as they meet another... car face-to-face.
Adding a waypoint just outside the exit does seem to fix it though...
Currently for smooth flow you have to have the one way roads formatted for left hand drive. This means to avoid trucks constantly crossing paths back on the road you have to make a bridge or tunnel to flip sides.
Looks a bit silly :P
That aside, good job! I love how many bays this thing has, it's great for setting up many different lines :)
Not a big issue, since both mods are in a totally different era. Still curious if anyone else has this issue and how they are related.
The turn around is a bit "clonky" i guess.. And I know critisim is so, so. when I the critiziser can´t make anything myself.. but trucks going into the hall and loading and comming out a nother gate. would almost be better. over the "turning on the spot".. But again. that being said.. I really like the model and the capacity.
I am investigating why the vanilla truck stops don't do this.
Once I've worked out why I'll fix the pathing in this mod.
I put my problem down to me using the drive on the left mod.
I found a way to fix the trucks going the wrong way via a waypoint, but now I have AI traffic doing the same thing causing major traffic issues. It is somehow reversing all traffic to thinking the correct side of all roads are now the wrong side of all roads lol.
Any tips on how to make it work correctly?