Transport Fever 2

Transport Fever 2

GWR Station
113 Comments
mt120784 9 May @ 2:18am 
Seconding Jeb's request! I'd absolutely love to have just the middle part as an asset without the edge tiling, at the moment all you can do is lower then by one tiny stage to hide the edge tiling under the other pieces, but it gives a noticeable step between the two. Having a blank middle section texture would make these fantastic stations absolutely perfect.
Jeb Kerman 13 Apr @ 3:37am 
Hi, any chance you could add an asset of just the platform texture so you could make platforms wider than just 10m out of the assets? Thank you very much.
Isambard  [author] 24 Feb @ 11:59am 
@operator_frxsty - this station mod uses base game modular station functionality which does not support curved stations.
operator_frxsty 20 Feb @ 5:12am 
@Isambard are you able to make this station have a radius setting so that we can make it curved
Jimbo_1977 13 Dec, 2024 @ 6:12am 
not the modules, without a substantial rebuild I wouldn't think, the asset parts can obviously
COCOLOKO 13 Dec, 2024 @ 5:16am 
Is there any way you can use your station's assets/modules on the MOTRAS?
Jimbo_1977 11 Dec, 2024 @ 11:49am 
Yeah it’s an asset that you place along side the track
nihikitora 11 Dec, 2024 @ 10:38am 
how can i make a curved platform end like in the photos? is it an asset or something else?
Jeb Kerman 4 Nov, 2024 @ 8:21am 
Thank you, I will give you credits if I publish it :)
Isambard  [author] 20 Oct, 2024 @ 9:26am 
@Jeb Kerman - happy for you to use the textures, with an acknowledgement if published. Good luck with Leamington Spa Station!
Jeb Kerman 16 Oct, 2024 @ 8:21am 
Hi, would it be possible to use your textures in a mod of my own, I am trying to build Lemington Spa Station?
2999 Lady Of Legend 5 Oct, 2024 @ 5:46am 
Thanks for the update Isambard!
mattynipps 28 Sep, 2024 @ 4:18am 
This mod has to be one of the best on the workshop. The quality and detail is fantastic!
Jimbo_1977 27 Sep, 2024 @ 8:43am 
@isambard, NGL, the possible prospect of a covered bridge is making me excited
Isambard  [author] 27 Sep, 2024 @ 7:38am 
@FS4472DAN - a covered version of the passenger footbridge is on the list of possible future enhancements, but no definite plans at the moment.
Isambard  [author] 27 Sep, 2024 @ 7:37am 
@Hieronymus - the wooden sleeper tracks are from killakanz's UK railway track pack.
Isambard  [author] 27 Sep, 2024 @ 7:34am 
@Domhnall O Torclaidir - a 10m wide asset platform can be created using two 5m wide asset platforms back to back. I have no plans to make the asset platform wider than 5m.
2999 Lady Of Legend 21 Sep, 2024 @ 11:34am 
Lovely mod, but as a suggestion, could we get some footbridges with a canopy, such as the one at Bewedly on the SVR? Keep up the good work!
Hieronymus 15 Sep, 2024 @ 3:22am 
Hello which track mod do you use for the wooden tracks?
Domhnall O Torclaidir 21 Aug, 2024 @ 4:04am 
Love the mod, using it all over my maps! would it be possible to add a 10m version of the platform assets, so that one can make an even broader platform design work?
LG Danny
Isambard  [author] 17 Aug, 2024 @ 1:29pm 
New version (1.9) uploaded that adds "Isambard GWR Station" buildings menu category.
Isambard  [author] 17 Aug, 2024 @ 12:39pm 
@Norfolk_Chris - alternative station buildings are on the list of possible enhancements, but no definite plans at the moment.
Norfolk_Chris 8 Jul, 2024 @ 2:23am 
Would you consider adding some larger GWR buildings to replace the vanilla TF2 buildings?
Betasaur 7 Jul, 2024 @ 2:09pm 
Excellent Mod!
RadiKyle 24 Jun, 2024 @ 11:09am 
@Isambard working on some compatibility issues for one of my mods so I finally got to check this one out. Wow it looks brilliant and I'm still exploring it all! And it seems to solve platform/track compatibility issues better than the approach I used (I completely overlooked that there's an addModifier for scripts too! 🤦‍♂️) Good show, cheers! 👏
Isambard  [author] 28 May, 2024 @ 2:14pm 
@ Jeb Kerman - no immediate plans as currently working on other things, but always on the lookout for possible enhancement ideas. Unfortunately the base game coding of modular stations is pretty convoluted, so even simple ideas usually end up being complex to implement!
Jeb Kerman 22 May, 2024 @ 10:20am 
Do you think it would be possible to make a bridge entrance version of this station like that at Loughborough? That would be fantastic
OwainGlyndwr 9 Aug, 2023 @ 8:05am 
Many thanks buddy, but after reading the instructions. I think it is well above my pay grade :steamsad:
Isambard  [author] 1 Aug, 2023 @ 7:25am 
@Coaster - Yes, use the GWR Station End Wall asset with 'Spacing' set to -5 or 5 as appropriate. For a single sided platform use the WALL option for one edge and the PLATFORM option for the other edge. For a double sided (5m wide) platform use the PLATFORM option for both edges.
Coaster 18 Jul, 2023 @ 7:37pm 
Lovely stations!

Would it be possible to get brick + fence on the ends of the non-ramp platform sections?
briansyston 2 Jul, 2023 @ 12:49pm 
Will we ever get dark round tunnels as it should always be dark in a tunnel ?
briansyston 2 Jul, 2023 @ 12:43pm 
If date is a problem you can just change the date on the game !
Isambard  [author] 2 Jul, 2023 @ 6:11am 
@Norfolk_Chris - Agreed. Unfortunately its not as easy to do this for station modules as it it for vehicles (which have base game support) or assets (which have access to configuration menus). Others are working on station mods based on this mod, but all are yet to be released on the workshop.
Isambard  [author] 2 Jul, 2023 @ 6:03am 
@captain403 - pretty sure there are existing mods on the workshop that will make all station modules available whatever the date. Alternatively you could just edit the availability dates in the ".module" files (although these would be overridden if the mod was updated).
Norfolk_Chris 28 Jun, 2023 @ 9:45am 
A self colour version would be terrific!
captain403 26 Jun, 2023 @ 2:16am 
Is it possible to era unlock the colour schemes? I do love the 1970+ colour, and it would be good for a station for a generic company.
briansyston 13 Mar, 2023 @ 9:25pm 
I see new station buildings have been added !
Isambard  [author] 2 Mar, 2023 @ 10:30am 
@LexiKatta, this looks like the same issue reported by @asehastly in an earlier comment and fixed in mod version 1.7. If this is the case deleting and re-creating the end wall using the current mod version should solve the problem.
LexiKatta 1 Mar, 2023 @ 11:01am 
New problem since the mod got updated, the "Platform" option is now just invisible since the retaining wall got added.
https://imgur.com/a/E6RaVJq
Norfolk_Chris 28 Feb, 2023 @ 1:37am 
Thanks! I have deleted the mod as it was designed for stations that I no longer use. I've no idea who would ever want a station with 50 platforms!
Isambard  [author] 27 Feb, 2023 @ 3:15pm 
@Norfolk_Chris, the identified mod overwrites the base game 'trainstationutil.lua' file, which is not something a mod should do. Nonetheless, one of the changes in this file increases the maximum allowed station size from the base game 21 x 40m platforms (-10 to +10), to a whopping 50 x 40m platforms (-25 to +24). I think it's this change that results in head (terminus) 'addon' buildings not being recognised and hence being fenced off. I have uploaded a new version (1.8) which should handle this and prevent this fencing off occurring.
Norfolk_Chris 27 Feb, 2023 @ 10:10am 
It's the only one! The mod works perfectly in my save-games.
Jimbo_1977 27 Feb, 2023 @ 9:09am 
@norfolk_chris shouldn’t need that with this anyway, I understand if you use any of the listed stations that was created for it could cause problems
asehastly 26 Feb, 2023 @ 10:11pm 
Thanks for the latest fix, Good Sir.
Much appreciate for your work.
Cheers!
FoolInjection 26 Feb, 2023 @ 10:22am 
@Norfolk_Chris & @Isambard I have this too with the same results. Works fine on it's own but one of my other mods must be blocking off the station access. I'll do a bit of digging to see if I can figure out where the conflict is.
Isambard  [author] 26 Feb, 2023 @ 10:10am 
@Norfolk_Chris, if you do identify the offending mod(s), I'll take a look to try and work out what is going on.
Isambard  [author] 26 Feb, 2023 @ 9:53am 
@asehastly, thanks for highlighting this. I've uploaded a new version (1.7) which should correct the end wall platform edges.
Norfolk_Chris 26 Feb, 2023 @ 9:28am 
I've tested mod on a virgin, works perfectly! So now I'll have to through my mods to find the villain.
asehastly 26 Feb, 2023 @ 8:06am 
@Isambard here's a screenshot [i.imgur.com] in regards to the broken wall assets