tModLoader

tModLoader

DPSExtreme
85 Comments
Grishyy 1 May @ 9:47pm 
Can you allow users to resize the window independent of UI Scale?
Killercrab432 31 Mar @ 1:47am 
i should add it just shows the debuff dot damage and not mine or my friends damage
Killercrab432 31 Mar @ 1:45am 
for some reason it keeps not showing the stats after beating a boss, doing it seemingly randomly. any idea why?
javidpack  [author] 5 Mar @ 8:55pm 
Added an option to bypass DPS Meter requirement.
Added an option to change the UI background transparency
Added an option to choose a default visibility for the UI
Added a button to "lock" the view to a specific combat so it doesn't automatically navigate away while you are looking at stats.
Added a "builders toggle" as another option to toggle the UI. That means there is a button where the Ruler and Wire visibility toggles are located to the left of the inventory.
Added a close button to UI.

Thanks for all the suggestions and thanks to those on Github making pull requests with new features.
Ninnetyer 27 Feb @ 9:28pm 
Love this mod, however is there anyway to change the background to an 60% transparency or something, the background wont let me see stuff.
DrunkVolcano 27 Feb @ 8:25am 
Can you add a config setting to remove the DPS meter requirement
Ksarper 13 Feb @ 3:55am 
Unfortunately, this mod loads the game very heavily. It sends 10 times more packets than calamity on the server.
javidpack  [author] 10 Feb @ 11:39pm 
Hey everyone, this mod just received a HUGE update. The update adds features such as a combat history, 8 new stats to track (such as deaths, kills, per enemy damage taken), a way to broadcast specific stat results on demand, per weapon damage info (hit count, average damage, total damage), and more. The workshop description above has been updated with videos and images that show these new features.

This huge update was worked on over several months by Hankan on our Discord, a huge thank you goes out to the massive amount of work they put into these new features.

If there are any suggestions or issues that come up, the best place is Discord where you can talk directly to me or Hankan, but I'll keep an eye out here as well.

Also, this update added a lot of text that can be localized, if anyone wants to help translate this mod to their language please reach out.
Fred 25 Jan @ 9:21am 
Chill out... he was just unaware of the workshop comments for a week, as soon as I opened up the first github issue mentioning the problem it got promptly addressed. Yeah it would have been better if the devs took a look at the comments by themselves but it's not like that would notify them, there's no need to be that negative. The 0.4 update brought some nice improvement for the mod and now we can enjoy it without any bugs.
BRACK/MOUTH 25 Jan @ 8:38am 
i guess this is one of those "i refuse to read steam comments" types
Fred 25 Jan @ 6:00am 
Awesome, thank you! :steamhappy:
TheLuckCatlord 25 Jan @ 4:52am 
Ah, an update. I thought it was a mod conflict why it kept posting damage numbers for normal mobs in chat. Thank you for updating. :slimetabby:
javidpack  [author] 25 Jan @ 12:30am 
Update has been released. Thanks fredtrentini for making an issue on GitHub to let me know about the issue.
Fred 24 Jan @ 2:30pm 
plz fix the chat spam 🙏
SoK | 21 Jan @ 7:30pm 
How do you disable the chat message? It's genuinely atrocious and unusable.
rainingchurros 21 Jan @ 12:33am 
bro why did u put it in the chat
BRACK/MOUTH 20 Jan @ 7:05pm 
why would you do this
sigilvnmpire 20 Jan @ 6:21pm 
chat spam annoying
Vioræn 20 Jan @ 11:28am 
The chat spam turns this mod from pretty good to actively obnoxious, they either need to be removed or have a config option to get rid of them
SammonDimnon 20 Jan @ 10:36am 
last update is suck
𝟭𝟬𝟬𝟬 - 𝟳 20 Jan @ 8:22am 
please fix the damage logs on kill in chat, its unplayable
Andromeda 19 Jan @ 8:28pm 
constant chat messages make this mod unusable
Soarizen 19 Jan @ 2:58pm 
the numbers in chat are driving me insane
ƐИЯϟØƱΣ 19 Jan @ 9:28am 
Yea instead of just showing the messages for killing bosses it shows the message literally after every kill
Sensei 19 Jan @ 7:32am 
Could you add a config option to disable the constant chat messages?
javidpack  [author] 18 Jan @ 11:53pm 
Mod has been updated to work in singleplayer.
Fenekku Kitsune 6 Nov, 2024 @ 1:58am 
You had me until you said it did nothing in singleplayer. I don't have anyone to play with, and I was hoping to use this to see the damage split between the various kinds of damage that are available. Traps, NPC's, Summons, Melee, Ranged, Magic, Accessories, DoT, etc etc.
Honkey 23 Oct, 2024 @ 3:58pm 
Anyone know why this isnt working? I have a dps meter but it still says I need one.
ben dover 22 Oct, 2024 @ 10:08am 
interesting mod..unfortunately i dont have frend
☦Sowwwy☦ 21 Oct, 2024 @ 4:40am 
Why u make very good mods
ke dich manh nhat 1 Aug, 2024 @ 1:08am 
finally I can caught my friend lacking
drax! 11 Jun, 2024 @ 4:20pm 
multistages bosses dont work like slime god it only works at its final phase (the ball)
Rottenpotato 9 Jun, 2024 @ 3:58pm 
Does it work with bosses from the calamity mod?
ALEX2014 10 Feb, 2024 @ 7:40am 
Yeah, please. Ability to lock position of panel would've been very appreciated
橘子哥JUZIGE 27 Jan, 2024 @ 5:19pm 
Sometimes moving the mouse to the panel will cancel the attack? Can you add a switch to lock the position of the panel?
FikesTwo 18 Dec, 2023 @ 11:17pm 
Can you change it so that you do not need the DPS meter to track everyone's damage?
Kaduku 17 Dec, 2023 @ 2:08pm 
yoshi-p wouldnt be very happy about this
zestybouu 20 Sep, 2023 @ 11:05am 
is there any way to enable this in singleplayer? the main reason i want this is to see how much damage i did to the boss before i die. the boss despawns too quickly so i cant see how much damage i did or how much health they had left. ive been getting around it being disabled in singleplayer by hosting an offline lan server but there are some mod limitations on multiplayer.
Айри Гуль 5 Aug, 2023 @ 4:51am 
update
QQ奶绿 26 Jul, 2023 @ 11:27am 
《混子检测仪》
RoarkCats 11 Jun, 2023 @ 4:27pm 
would be neat if there was a setting to automatically show this when a boss is defeated/despawns for like 15 seconds or something so players can discuss how the fight went without turning it on or watching it mid-fight
javidpack  [author] 28 May, 2023 @ 4:15am 
Ok, just added damage over time, but only for the 1.4.4 preview version, since I'm working solely in 1.4.4 at this time.
javidpack  [author] 28 May, 2023 @ 1:46am 
Damage over time is not supported currently. It's not really possible to attribute that to a specific player due to how the code works, but maybe I can think of something to do for it.
stevensky 3 May, 2023 @ 4:12pm 
does it counts damage overtime like cursed flames?
EXUnForgiv3n 24 Jan, 2023 @ 11:03pm 
I'm using a dedicated server to host Mt terraria game and all the mods I've added are followed by a .tmod file and I can't add this or don't know which file to add so the server picks it up on its tmodloader.

Any advice?
Lapras 9 Nov, 2022 @ 6:28pm 
This doesn't seem to work properly for some Calamity bosses, specifically worm ones. Im doing 9 mil damage when the boss only has 2 mil. x)
Bonki 2 Nov, 2022 @ 1:07am 
Love the mod, however, it would be lovely if there were a few new features:

1. Being able to set the interval at which the DPS meter updates. It would be useful to check burst damage over time, or very slow firing weapons to be calculated over a longer period rather than a "0 Damage - x Damage - 0 Damage - x Damage" shown values as time progresses.

2. Have a graph option/view, or multiple graphs, to see how your damage or the team's damage has gone over-time during a fight.

3. Being able to set a timer for how long it measures DPS. An example would be, you press a button, timer goes 3, 2, 1, and then you have 10 seconds of DPS calculated, after which it stops and displays an overall DPS you have done within those 10 seconds.
Sodaoczy 1 Nov, 2022 @ 6:53am 
nvm u have to have dps meter item for it to work im dumb didnt read that part Pepega
Sodaoczy 1 Nov, 2022 @ 5:45am 
only shows my dmg as a host but doesnt show my party dmg
Jitlan 12 Oct, 2022 @ 12:47am 
The Ability to track what does the damage.
Example as a summoner track what pets does more damage on certain bosses. Could be also useful to track and test what whips does more.