Transport Fever 2

Transport Fever 2

GNR Gresley O2 2-8-0 (v2)
13 Comments
Green Ranger (aka Gr1m)  [author] 15 Feb, 2023 @ 11:36pm 
UPDATE: Updates to LNER liveries with new logos.
Green Ranger (aka Gr1m)  [author] 15 Feb, 2023 @ 5:12pm 
@Jamiebear: at some point I'm probably going to redo all of the LBSCR mods, and I've planned out how I'm going to do them, so....yeah they'll probably be a single pack.

But thats frankly an absolutely enormous project, and not something I'm likely to start anytime soon. :P
Jamiebear 15 Feb, 2023 @ 6:43am 
For your next mod could you make a mod that has all your LB&SCR in one mod?
Norfolk_Chris 13 Feb, 2023 @ 3:18am 
It works for me too! Well worth waiting for, excellent! :steamthumbsup:
hellicop 12 Feb, 2023 @ 9:59am 
Can confirm, works on stable now... well at least for me. :P

Thanks for the quick fix.

And no problem, happy to help with useful feedback, after all we should be thanking modders like you for providing us with a ton of free, high quality content. :steamthumbsup:
Green Ranger (aka Gr1m)  [author] 12 Feb, 2023 @ 5:28am 
@hellicop: thanks for the info! I've just updated the mod again to include versions of the missing materials and textures that use their own paths etc. (because my previous method was honestly bad practice, now that I think about it) so its entirely standalone now and should work for the current stable patch as well as the beta.
hellicop 12 Feb, 2023 @ 4:38am 
Got the same issue as Norfolk_Chris
Loaded it in a clean game and got this in stdout:

WARNING: The following models were removed because they reference an invalid resource:
* vehicle/asset/LNER_O2_1_1_BR1.mdl was removed because the following resources were missing:
- res/models/material/vehicle/train/lner_flying_scotsman_v2/lner_flying_scotsman.mtl

Many more entries (for each mdl) of course, but the same error, so I kept it to this example.


Had a quick look in the mdl:
materials = { "vehicle/train/lner_flying_scotsman_v2/lner_flying_scotsman.mtl", },
mesh = "vehicle/train/LNER_O2/front_interior_lod0.msh",
name = "front_interior",

As you said in your last post, I guess this is the reference to a material definition (for the cab interior) thats comming with the new patch?

Just weird that some people can load it anyway (with visual glitches) and some outright can't?

Oh well, probably will fix itself with the patch release. :P
Green Ranger (aka Gr1m)  [author] 12 Feb, 2023 @ 3:28am 
Minor update to fix a few small stats.

A note that for players on the current stable patch may have a texture issue with a mesh in the cab - this is a temporary issue, as the mesh uses one of the new textures being introduced in the coming patch.


@Norfolk_Chris I can't replicate the issue you're having (it works fine on my version), but it might be I changed something on my version without realising when I published the mod, so hopefully this update will fix it.
Norfolk_Chris 12 Feb, 2023 @ 1:57am 
Added mod to my 1922 current map. The old 02 still there, but no sign of new version?
There is a problem with this mod!
LightBever 11 Feb, 2023 @ 7:51am 
The lner roster gets biger i like it 👍
Norfolk_Chris 11 Feb, 2023 @ 4:06am 
My games at 1922, no sign of the new 02 yet? (The old version was enabled in 1918)
kevin_o-1986 11 Feb, 2023 @ 1:53am 
Great upgrade of your original version :steamthumbsup:
paidimcniff7 11 Feb, 2023 @ 1:11am 
nice