Stormworks: Build and Rescue

Stormworks: Build and Rescue

Zizo's Trawler Fishing (Deprecated)
137 Comments
alex.zaytsev.3000 25 Jan @ 3:07pm 
THATS SO MANY FISH ON THE AI PICTURES
Kingdom Line 15 Dec, 2024 @ 5:36pm 
or realy sus blender
Kingdom Line 8 Nov, 2024 @ 1:08pm 
cool AI images
LeoCraft20 17 Jun, 2024 @ 8:37am 
can you rework this addon or make another one wich increases fish spawn close to the fishing net anchors?
Goose 28 May, 2024 @ 7:40am 
Endeyfire, check out my implementation of the net system. It requires a little more thinking to get the nets above where you want them. I use a dual gantry design to handoff the winch pod for dropping the fish.
endeyfire 13 May, 2024 @ 6:32pm 
im sorry but please undepreciate this. its ligit the only "net" the makes any functional sense aside from the cheese. maybe call it easy mode, but nets atm have so much jank and junk in them that its hard to use them let alone make any with a fair and useable size. no collison alone just makes them unbearable in their implementation and i cant thank you enough for just having this addon up and running still.
LittleGroove 13 May, 2024 @ 6:05pm 
If the devs ever add a way to edit the contents of their nets, you should totally make their nets work with this addon haha, it is absolutely not worth net fishing, you catch maybe 1 fish every 15 minutes in the dev hotspots.

and yeah you yourself would have to code in those biomes like the JSI Marine Addon did, theres supposed to be one more fishing update I believe, I wonder what thatll add.
Zizo  [author] 12 May, 2024 @ 5:05am 
This will not be updated, the way it has been implemented in the main game is such that variables like the fish biomes/depth that define spawn and hotspots are not accessible by the addon editor.
I don't see a way to implement the missing day/night and coastal/open-ocean variables.
MrDefiance 10 May, 2024 @ 2:13am 
Will this be updated to add any funcitonality that the major update might be missing? Been using this since it got released and loved it.
Rigben 9 May, 2024 @ 9:10am 
Imagine getting emotionally effected by a picture of a boat.
CqmrdeUwU 9 May, 2024 @ 8:53am 
you don't have to pretend that yur sorry yo /gen
Zizo  [author] 9 May, 2024 @ 8:04am 
Hello CqmrdeUwU, I am indescribably sorry that it bothers you.
CqmrdeUwU 9 May, 2024 @ 5:59am 
it can't be that hard to just put yur vehicle into blender
CqmrdeUwU 9 May, 2024 @ 5:58am 
stfu with these AI pictures
Sev097 8 May, 2024 @ 11:50am 
Well done with this one, was pretty awesome before the update. We can only hope the real deal is just as good
NotNice 4 May, 2024 @ 12:22pm 
Was this nerfed? I still am catching fish but a lot less than before.
soyteam6 20 Apr, 2024 @ 12:25pm 
are there any premade ships and tutorials
MarcusTheGamer 13 Apr, 2024 @ 4:53am 
The last picture: You
The AI generated pictures: The guy she tells you not to worry about
fmforbes 2 Apr, 2024 @ 8:39am 
@whowwe25 I just release my "Northrandy fishing vessel" that works with this mod. This mod is awesome and exactly what I was looking for in an update.
whowwe25 1 Apr, 2024 @ 10:55am 
is there any workshop ships with this already?
WarShip 17 Mar, 2024 @ 11:44am 
Why the ai generated trawlers
Papers The King Of Papers 11 Mar, 2024 @ 6:47am 
Hey, does each hopper need to be named Net1, net2, net3 n such, or each hopper system? Like hoppers linked together?
Boof 10 Mar, 2024 @ 3:56am 
Yeah i did read back through the comments Zizo and i see your point about not wanting to add pots yet - I've been playing around a fair bit with pot fishing ideas and until we get more options from the devs its not really viable to get pots on the bottom atm anyways

Another pot fishing kind of vessel

https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3177250791
Zizo  [author] 9 Mar, 2024 @ 10:41am 
Hello dreadway2, thank you for reporting the issue, should be fixed now.

Hello DerangedCombatant, adding pots has already been discussed, I will in the future add that possibility depending on which direction the game devs take regarding fishing.
dreadway2 9 Mar, 2024 @ 10:08am 
I applied your mod in multiplayer mode and it is working well. However, in certain situations (I'm still looking for it), after the following code appears, the fish cannot be caught because the script is broken.

65:attempt to index a number value(local 'LOADED_VEHICLE_DATA')

Can you check the script when you have time?
Boof 1 Mar, 2024 @ 5:56pm 
Hey Zizo - Great mod mate, Idea for an update adding the ability to name a hopper POT and have it catch fish without needing to be moving so we can simulate pot fishing
GrumpyOldMan 25 Feb, 2024 @ 10:53am 
Thanks for looking into it, much appreciated.
Eager to see what you'll come up with.

Been enjoying this addOn very much, currently finishing the 32m trawler with a 64m version halfway done.
Zizo  [author] 25 Feb, 2024 @ 3:47am 
Thanks for the detail, with all the variables accounted for when spawning fish and the randomness factor I might have done something wrong. I will look into it as soon as possible.
GrumpyOldMan 24 Feb, 2024 @ 2:43pm 
Makes sense indeed, however doesn't seem to match my observations.
With 3 large hoppers the surface area (of the hoppers open side) would be 135 cubes (3x5x9) and 30 small hoppers being 270 (30x3x3), both being within ~100 fish per hour on average of each other (~4500 fish per hour total +-100), measured over 60 minutes with locked daytime and net at same depth. Wouldn't the difference be bigger with twice the surface area?
Zizo  [author] 24 Feb, 2024 @ 11:58am 
Hey @GrumpyOldMan, I tried to approximately match the catch by the surface of nets, so a large net and the amount of small nets that make the same surface, give the same catch.
I was thinking in terms of, if the net entrance is this big, no matter of what composition of hoppers is used, it should give the same catch.
The pros of using a larger net is it's increased capacity compared to area of the top face ratio.
Does that make sense?
GrumpyOldMan 24 Feb, 2024 @ 5:16am 
@Zizo: Would it be possible to increase the catch rate for larger nets/more nets? I've tested various net sizes and automated the net handling to reduce possible errors and always seem to end up with ~4500 fish per hour, no matter if the net is made out of 3x large hoppers or 30 small ones.
The Nameless 19 Feb, 2024 @ 2:17am 
@JDealer18 I've dropped hoppers into the water and found them to already have a fish or two in them before I started moving the boat, so they may collect fish passively. It would take a long time though, and things go inactive when nobody's around. Kind of like if a tree falls in the woods and nobody's around to hear it sort of argument, only when you're talking about game programming it tends to be all too real. The usual way to get around that is to key it in to the game timer and have it calculate how many fish it should have whenever the player re-enters the area and add them to the container then, but since this is a trawling mod not a trapping mod, I suspect Zizo hasn't done that.
The Nameless 19 Feb, 2024 @ 2:13am 
Huh. I thought you just programmed any hopper labeled 'net' etc to automatically spawn whatever fish the vanilla game would spawn around it normally when it was in the water.
JDealer18 18 Feb, 2024 @ 10:12pm 
so you cant drop a hopper can come back using it like a pod fishing boat? i made a system for that but didn't know you had to move around.
Zizo  [author] 18 Feb, 2024 @ 11:44am 
Hello The Nameless, all the fish restriction in this addon, are simulated in this addon only. I don't think the vanilla game has any resctriction, and you can use the fishing rod to catch anything anytime no matter what.

Regarding the data, I suggest you watch this tutorial: https://www.youtube.com/watch?v=7JyxV3mw4Dg
The Nameless 17 Feb, 2024 @ 6:08pm 
Also, I have my hopper's 'fill level' outputs connected to dials, but they're not registering anything. The dials are powered, the hoppers don't have any power connection. I have them hooked up to electrical cables, not ropes. I'm guessing that the data just can't reach the ship, since there's no connection pathway. :P So, how exactly _do_ you keep track of how full the 'net' hoppers are? Other than diving down to them or hauling them up, that is.
The Nameless 17 Feb, 2024 @ 6:06pm 
Ok yeah, I'm loving this. Simple, minimalist, very functional. And I bet someday the devs will add this as an update to the vanilla game. I predict that they will make a model that looks like a net, and otherwise copy what you did here with just a couple little tweaks so they can pretend they didn't. :P

I have to wonder, how exactly are we supposed to find all these rare fish in the vanilla game? The fishing lure on the rod just sits on the surface. Are we supposed to dive and try to hunt all these fish with the speargun?
Zizo  [author] 13 Feb, 2024 @ 4:43pm 
Hello again SENS, that is fine. Also depends where you are in the map but that are not extremely long gaps and the player can focus on other activities.
SENS 13 Feb, 2024 @ 9:03am 
There's also a problem between 00:30 and 00:55.
SENS 13 Feb, 2024 @ 9:00am 
Hello again, there is a problem from ~22:15 to 23:05 fish density is -nand.
glutén 13 Feb, 2024 @ 5:14am 
Hopefully the devs will take notes from this
Novum33 12 Feb, 2024 @ 3:54pm 
AI aaaaaaaaaaaaaaaaaaaa
SENS 12 Feb, 2024 @ 12:45pm 
Thank you very much for your promptness!
Zizo  [author] 12 Feb, 2024 @ 12:42pm 
Hey SENS, thank you for the report. I just rebalanced the fish activity times.
SENS 12 Feb, 2024 @ 8:48am 
Good afternoon, can you please correct the error so that from 00:00 to 06:00 nothing can be caught at any depth.
random guy from the internet 11 Feb, 2024 @ 9:35am 
is the capitalization important for naming hoppers?
majkl.cz 11 Feb, 2024 @ 7:07am 
please have the option to turn off time, place, climate...
when I build a new ship, this method of acquisition
fish takes time and I don't have 100% proof of the boat's functionality.
GrumpyOldMan 10 Feb, 2024 @ 7:52am 
@zgravata
Turn off infinite fuel, might help.
zgravata 10 Feb, 2024 @ 5:51am 
My net catches infinite fish