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and yeah you yourself would have to code in those biomes like the JSI Marine Addon did, theres supposed to be one more fishing update I believe, I wonder what thatll add.
I don't see a way to implement the missing day/night and coastal/open-ocean variables.
The AI generated pictures: The guy she tells you not to worry about
Another pot fishing kind of vessel
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3177250791
Hello DerangedCombatant, adding pots has already been discussed, I will in the future add that possibility depending on which direction the game devs take regarding fishing.
65:attempt to index a number value(local 'LOADED_VEHICLE_DATA')
Can you check the script when you have time?
Eager to see what you'll come up with.
Been enjoying this addOn very much, currently finishing the 32m trawler with a 64m version halfway done.
With 3 large hoppers the surface area (of the hoppers open side) would be 135 cubes (3x5x9) and 30 small hoppers being 270 (30x3x3), both being within ~100 fish per hour on average of each other (~4500 fish per hour total +-100), measured over 60 minutes with locked daytime and net at same depth. Wouldn't the difference be bigger with twice the surface area?
I was thinking in terms of, if the net entrance is this big, no matter of what composition of hoppers is used, it should give the same catch.
The pros of using a larger net is it's increased capacity compared to area of the top face ratio.
Does that make sense?
Regarding the data, I suggest you watch this tutorial: https://www.youtube.com/watch?v=7JyxV3mw4Dg
I have to wonder, how exactly are we supposed to find all these rare fish in the vanilla game? The fishing lure on the rod just sits on the surface. Are we supposed to dive and try to hunt all these fish with the speargun?
when I build a new ship, this method of acquisition
fish takes time and I don't have 100% proof of the boat's functionality.
Turn off infinite fuel, might help.