Space Engineers

Space Engineers

WMI Maelstrom AA Tank
116 Comments
BIV 2 Jul, 2021 @ 8:30am 
Looks great, can't wait to try it out, will let you know how kickass it turns out to be :)
Whiplash141  [author] 5 Feb, 2021 @ 3:42pm 
Mr Carr 5 Feb, 2021 @ 12:36pm 
How do #I get the camera cross hair on my other turrets I make ?
Psyc 17 Nov, 2020 @ 2:34pm 
Ahh I see thank you!
Whiplash141  [author] 17 Nov, 2020 @ 6:49am 
Never released it. It's on my github
Psyc 17 Nov, 2020 @ 5:22am 
Whip I can't find your skid steering script anywhere did you remove it?
Starry 18 Aug, 2019 @ 4:14pm 
is it possible to release it seperately tho? im sorry i just suck at scripts
Whiplash141  [author] 18 Aug, 2019 @ 3:58pm 
It's in the tank :)

I forgot to release it separately lol
Starry 18 Aug, 2019 @ 1:08pm 
how did you do the skid steering? i cant find a script for it on the workshop
mokka 26 Oct, 2018 @ 12:47pm 
Oops, super sorry! Scripts were disabled in my world. Thanks
Whiplash141  [author] 26 Oct, 2018 @ 8:22am 
Is the code running? I highly suspect that you have scripts disabled in your world or experimental mode turned off.
mokka 25 Oct, 2018 @ 8:24pm 
I want to use this tank so badly, but the turret doesn't move for me. It just keeps looking in the direction where my tank is facing.
Starry 18 Aug, 2018 @ 9:33am 
how do you set up skid steering?
Ridesdragons 29 Jul, 2018 @ 1:30am 
hey, wanted to let you know something regarding your skid steering code on github. v17 doesn't compile properly, fails at line 3 complaining about using const. the code in the AA tank works fine, though (at least it compiles properly)
Cray 17 Jul, 2018 @ 12:18pm 
Thank you for your help, Its stablized now, I couldn't change the rotor stacking without rebuilding the whole tank from scratch.
By the way, what do you think of the tank itself? have you seen its 'special' armor? :P
Whiplash141  [author] 15 Jul, 2018 @ 6:26pm 
There are several issues with your setup:
- You have 2 rotors stacked for the azimuth. That will be unstable no matter what you do.
- To reduce this instability, change the bottom rotor to your "Stand" rotor and make the top one the "Azimuth". Then Rotor lock and share inertia tensor on the bottom one only .
- Alternatively: don't stack rotors lol
Cray 15 Jul, 2018 @ 12:26pm 
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?edit=true&id=1442029439 here is the world, the tanks required three mods (that are in the world's requirements) but they are not the cause of it, I tried playing the tank without them and yet it still had the problem, thank you for you help in advance
Cray 15 Jul, 2018 @ 12:04pm 
Thanks, gonna take care of it
Whiplash141  [author] 15 Jul, 2018 @ 12:00pm 
Just go to the world and hit publish in the load worlds menu :)
Cray 15 Jul, 2018 @ 11:58am 
Tell me which directory, and with what to send it to you
Cray 15 Jul, 2018 @ 11:58am 
how can I get one to you?
Whiplash141  [author] 15 Jul, 2018 @ 10:48am 
Got a world file that I can trouble shoot it in?
Cray 15 Jul, 2018 @ 1:22am 
MART
Whiplash141  [author] 15 Jul, 2018 @ 1:06am 
Are you using a script to control the cannon? If so, what script?
Cray 15 Jul, 2018 @ 12:48am 
When I move my tank's turret, The cannon is bouncing a bit, making it hard for me to aim, its a tank I built, So I tried to make it: heavier, shorter, and lock the elevation rotor so it won't move, yet all of these proved ineffective and take time to stablize my cannon
Whiplash141  [author] 14 Jul, 2018 @ 4:17pm 
I'm not sure I am understanding your question.

What do you mean by "stablize your cannons"?
Cray 14 Jul, 2018 @ 1:20pm 
Code version?
Whiplash141  [author] 14 Jul, 2018 @ 1:20pm 
"I have a question for you: many times when i move my tank's turret the cannon is jumpy and its annoying"
What code versionm are u using?
Cray 14 Jul, 2018 @ 7:28am 
I have a question for you: many times when i move my tank's turret the cannon is jumpy and its annoying, i tried using rotor locks but it does not seem to work, how do you stablize your cannons?
Muffin.Man 28 Jun, 2018 @ 10:55am 
cant you publish it så it can be subscribed?? it would be greate to have
Whiplash141  [author] 27 Jun, 2018 @ 1:20pm 
This tank :P
Muffin.Man 27 Jun, 2018 @ 12:40pm 
where do i get the skid steer script???
Whiplash141  [author] 15 May, 2018 @ 8:10pm 
:)
RJ 15 May, 2018 @ 7:23pm 
That's a thing? Huh.
Whiplash141  [author] 12 May, 2018 @ 5:08pm 
Hit P lol
RJ 12 May, 2018 @ 4:18pm 
Needs an option to turn on breaks. It has a tendency to roll when not being driven.
Nonexistent 13 Apr, 2018 @ 4:09pm 
Reminds me of a Tunguska.
Xiraiju Akara 13 Apr, 2018 @ 3:53pm 
The more i look at this the more i want to start doing things like this my self. I know how but the 1 part thats confusing me is the weapon stabilisation and the image converter. Any way of chatting would be nice to help
Zankar 6 Mar, 2018 @ 12:32pm 
Woostyboy Jura7 just fixed it and incresed the range to 4k on a 1g planet.
NTSFMagellan 26 Feb, 2018 @ 12:10pm 
AULUS FIXED THE FLAK CANNON. Now watch as the first NTSF Original Vehicles roll off the assembly line.
Whiplash141  [author] 5 Feb, 2018 @ 8:12am 
"Hi Whip. Do you know how to, or know anyone that can fix this and it's brother the '8.8FlackCannon'?"

I do not, unfortunately. It is such a cool mod though! I hope someone can fix it.

"Since the recent wheel update, no longer slides sideways :)"

Hell yeah dude!
woostyboy 5 Feb, 2018 @ 7:31am 
**UPDATE**
woostyboy 1 Feb @ 1:03pm
Quick question... Is there a variable I can change in the skid script to slow the turn rate slightly? It's probably the '5f' near the beginning? I've ended up going sideways on more than one occasion!!

Since the recent wheel update, no longer slides sideways :)
woostyboy 2 Feb, 2018 @ 4:59am 
Hi Whip. Do you know how to, or know anyone that can fix this and it's brother the '8.8FlackCannon'?

http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=792572113&searchtext=explosiveshowitzer

Would be ideal for tanks!
woostyboy 1 Feb, 2018 @ 5:31am 
Great. I'll have a play with that when I'm next in game. Thanks for all your help. 😉
Whiplash141  [author] 1 Feb, 2018 @ 5:06am 
Yep, that's the correct variable
woostyboy 1 Feb, 2018 @ 5:03am 
Quick question... Is there a variable I can change in the skid script to slow the turn rate slightly? It's probably the '5f' near the beginning? I've ended up going sideways on more than one occasion!!
Whiplash141  [author] 1 Feb, 2018 @ 4:45am 
Nice!
woostyboy 1 Feb, 2018 @ 3:36am 
Hi Whip. The combination of MART and the Skid Steering works like a charm! Thank you for all your SE work. I added a tank commander position in the turret and due to the totally simple set up of both your scripts I can now control driving and turret from the TC seat!
https://steamuserimages-a.akamaihd.net/ugc/928174371263918995/BE20622F46BF82C0FDDD48827F1313658EF6FCA7/
woostyboy 31 Jan, 2018 @ 6:28am 
Thanks again. :)