Transport Fever 2

Transport Fever 2

Water Textures - Natural Water Surfaces
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Update: 5 Nov, 2022 @ 11:25am

1.3

  • added 24 streets as waterways in the form of 8 kits, each with three different widths
    • each street has 2 water textures arranged in a checkerboard pattern
    • various properties of the streets can be adjusted via the mod settings, the mod settings always affect several streets at the same time:
      • enable/disable/enable and hide street kit
      • water textures per street kit
      • maximum speed per street width
      • vehicles allowed per street width (this setting may have a different effect than expected)
      • factor for max. gradient per street width
      • build steps (for the adjustment of the slope during construction) per street width
    • via the alternate mod settings the street properties can be adjusted for each street individually
    • new settings options available only in the alternative mod settings:
      • displayed unit of measurement for the speed in the mod settings of the water textures (km/h, mph, kn)
      • unit of measurement for converting the set speed for the streets (mph, kn - default are km/h)
    • added icons to show slope when building streets and tracks (this may affect icons from other mods, so pay attention to mod loading order if needed)
  • output of warning messages changed
    • warning messages are cached and issued only after loading a savegame - this prevents duplicate messages
  • improved descriptions for water textures in the paint tools and mod settings
  • added own category for water textures
  • added icons for water textures in the paint tools
  • added new relozu_strings.lua file for translations
  • script optimizations
  • fixed a bug that could cause incorrect warning messages when using the alternative mod settings

Update: 27 Mar, 2021 @ 5:39am

1.2

  • removed bug where the script settings (mod.lua) for temperate/dry water textures were used for green water textures
  • settings in the script fundamentally revised (script settings can now be found in the file extra_mod_settings.lua)
  • added new water coloring (dark gray; uses the same color texture as the "Water Dirty" terrain material)

Update: 12 Dec, 2020 @ 1:42am

1.1

  • added wave texture with smaller waves
  • added mod settings to enable the following:
    • enable or disable water terrain materials.
    • replacing the old wave texture
    • changing the height of the foam layer (hOffset)
  • settings also available in mod.lua script ([...]/Steam/steamapps/workshop/content/1066780/2014569888)
  • added weak overlayTexture to terrain materials
  • foam texture slightly darkened

Update: 5 Mar, 2020 @ 11:11am

1.0

  • Release