RimWorld

RimWorld

[LTS]Systems
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Uppdatering: 6 sep, 2023 @ 3:11

2023-09-06
- Added MannedTurred building class for extended turret functionality.
- Added Turret def extension allowing angled turrets and none idle movement.
- Added Various sounds to share between mods.

Uppdatering: 18 aug, 2023 @ 3:50

- Lowered water plant spawn rate due to their inherent spread ability.
- Code cleanup
- Language additions
- Extraction from pawn work type.

Uppdatering: 8 aug, 2023 @ 9:05

- Added new Info icon.
- Added some new commonly uses messages to be shared.

Uppdatering: 3 aug, 2023 @ 1:14

hotfix faulty doors

Uppdatering: 2 aug, 2023 @ 11:58

- Added new Flecks and Effects
- Effects toggleable in mod settings.
- Added new work type in Handling, Extracting.
(Sorry was forced for Xenotech harvesting pawns)
- Added GeneWithComps, able to add comps to genes that can apply on pawns.
- Added Regeneration gene
- Added draw offset for my component DirectionalFire.

Uppdatering: 29 jul, 2023 @ 3:12

- Another fix for overheating doors.

Uppdatering: 25 jul, 2023 @ 5:31

- Added icons for shared usage
- Added an extension for bullets and launch functionality.
- Added a few cute motes for usage.

Uppdatering: 8 apr, 2023 @ 0:47

2023-04-08
- Added some conditional checks for patching for performance, thanks OwlChemist for the headsup.

Uppdatering: 26 dec, 2022 @ 10:42

- Added new type of mannable turret class with auto reload gizmo.
- Added new ability, CompAbilityGasRelease.

Uppdatering: 21 dec, 2022 @ 8:44

- Added wall placeworker
- Updated table placeworker to take account for all cells the item being built will occupy instead of first cell only.
- Added new ability that consumes food instead of hemogen. Requires Biotech
- Updated plant extended logic.