RimWorld
[LTS]Systems
Mostrando 11-20 de 39 aportaciones
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Actualización: 6 SEP 2023 a las 3:11

2023-09-06
- Added MannedTurred building class for extended turret functionality.
- Added Turret def extension allowing angled turrets and none idle movement.
- Added Various sounds to share between mods.

Actualización: 18 AGO 2023 a las 3:50

- Lowered water plant spawn rate due to their inherent spread ability.
- Code cleanup
- Language additions
- Extraction from pawn work type.

Actualización: 8 AGO 2023 a las 9:05

- Added new Info icon.
- Added some new commonly uses messages to be shared.

Actualización: 3 AGO 2023 a las 1:14

hotfix faulty doors

Actualización: 2 AGO 2023 a las 11:58

- Added new Flecks and Effects
- Effects toggleable in mod settings.
- Added new work type in Handling, Extracting.
(Sorry was forced for Xenotech harvesting pawns)
- Added GeneWithComps, able to add comps to genes that can apply on pawns.
- Added Regeneration gene
- Added draw offset for my component DirectionalFire.

Actualización: 29 JUL 2023 a las 3:12

- Another fix for overheating doors.

Actualización: 25 JUL 2023 a las 5:31

- Added icons for shared usage
- Added an extension for bullets and launch functionality.
- Added a few cute motes for usage.

Actualización: 8 ABR 2023 a las 0:47

2023-04-08
- Added some conditional checks for patching for performance, thanks OwlChemist for the headsup.

Actualización: 26 DIC 2022 a las 10:42

- Added new type of mannable turret class with auto reload gizmo.
- Added new ability, CompAbilityGasRelease.

Actualización: 21 DIC 2022 a las 8:44

- Added wall placeworker
- Updated table placeworker to take account for all cells the item being built will occupy instead of first cell only.
- Added new ability that consumes food instead of hemogen. Requires Biotech
- Updated plant extended logic.