Total War: WARHAMMER III

Total War: WARHAMMER III

Murranji's Great Bastion Expansion Mod
Mostrando 1-10 de 18 aportaciones
< 1  2 >
Actualización: 28 MAY a las 10:28 p. m.

Fixes:
Various fixes to certain pats of the script that could cause an issue.
Fixed vanilla bug that would cause Bastion towers to not upgrade.

Changes:
Added Omens of Destruction units to spawned forces.

Actualización: 25 MAR a las 7:33 p. m.

Actualización: 13 DIC 2024 a las 9:20 p. m.

Actualización: 12 DIC 2024 a las 1:55 p. m.

Updated references for patch 6.0

Actualización: 14 OCT 2024 a las 6:32 a. m.

Fixes:
Player spawned reinforcements should no longer potentially spawn from the legendary lords spawn pool.

Changes:
Invasion army spawns after turn 50 have increased variety of general types.

Actualización: 20 SEP 2024 a las 6:16 p. m.

Balancing:
Updated bleeding ability to more reliably tick down enemy hp when applied.

Actualización: 20 SEP 2024 a las 5:49 a. m.

Balancing:
Veteran iron hail gunners hawkish finesse replaced with permanent bleeding contact effect.

Actualización: 20 SEP 2024 a las 4:54 a. m.

Fixes:
Fixed celestial regeneration ability
Updated missing veteran docked ability for longma riders

Actualización: 18 SEP 2024 a las 9:15 a. m.

Balancing:
Slightly lowered number of units in pre-turn 25 armies.
Lowered dark elf random attack strength by 1 level.

Fixes:
Better handling of script errors for Miao Ying unusual locations feature on Realm of Chaos map.

Actualización: 16 SEP 2024 a las 2:13 a. m.

Updated:
Armies post turn 50 can now be led by a variety of generals - mortals, greater daemons, daemon princes, spell casters with other lore etc.

Low tier greenskin armies now have a chance to spawn with sword and shield goblins and spear orc boyz.