Total War: WARHAMMER III

Total War: WARHAMMER III

Murranji's Great Bastion Expansion Mod
Hiển thị 1-10 trong 18 mục
< 1  2 >
Cập nhật: 28 Thg05 @ 10:28pm

Fixes:
Various fixes to certain pats of the script that could cause an issue.
Fixed vanilla bug that would cause Bastion towers to not upgrade.

Changes:
Added Omens of Destruction units to spawned forces.

Cập nhật: 25 Thg03 @ 7:33pm

Cập nhật: 13 Thg12, 2024 @ 9:20pm

Cập nhật: 12 Thg12, 2024 @ 1:55pm

Updated references for patch 6.0

Cập nhật: 14 Thg10, 2024 @ 6:32am

Fixes:
Player spawned reinforcements should no longer potentially spawn from the legendary lords spawn pool.

Changes:
Invasion army spawns after turn 50 have increased variety of general types.

Cập nhật: 20 Thg09, 2024 @ 6:16pm

Balancing:
Updated bleeding ability to more reliably tick down enemy hp when applied.

Cập nhật: 20 Thg09, 2024 @ 5:49am

Balancing:
Veteran iron hail gunners hawkish finesse replaced with permanent bleeding contact effect.

Cập nhật: 20 Thg09, 2024 @ 4:54am

Fixes:
Fixed celestial regeneration ability
Updated missing veteran docked ability for longma riders

Cập nhật: 18 Thg09, 2024 @ 9:15am

Balancing:
Slightly lowered number of units in pre-turn 25 armies.
Lowered dark elf random attack strength by 1 level.

Fixes:
Better handling of script errors for Miao Ying unusual locations feature on Realm of Chaos map.

Cập nhật: 16 Thg09, 2024 @ 2:13am

Updated:
Armies post turn 50 can now be led by a variety of generals - mortals, greater daemons, daemon princes, spell casters with other lore etc.

Low tier greenskin armies now have a chance to spawn with sword and shield goblins and spear orc boyz.