Counter-Strike 2

Counter-Strike 2

Bourg
Mostrando 1-10 de 19 aportaciones
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Actualización: 24 SEP 2015 a las 12:39

- Updated navigation mesh.
- Hut in A isn't wallbangable anymore.
- Wall between middle and ruins isn't wallbangable anymore.
- Wall between short and A is thicker.
- Lowered a bit the ledge in window.

Actualización: 11 SEP 2015 a las 7:07

- Blocked the fence at A Long.
- Removed Ramp, added Tetris instead.
- Improved cover at electric tower in A.
- Added a small metal ledge between window and ruins.
- Switched glass window for a fence.
- Added a skydome with moving clouds.
- Made the trickjump to boost spot over B slightly easier.
- Added pirate flag in B.

Actualización: 14 AGO 2015 a las 10:31

- Improved lighting.
- Opened closet between middle and T-Spawn.

Actualización: 28 JUL 2015 a las 10:44

- Changed T-Spawn.
- Made cover in Main more wallbangable.
- Lowered bomb radius.

Actualización: 16 JUL 2015 a las 11:09

- Extended middle.
- Pushed Long A.

Actualización: 17 MAY 2015 a las 8:55

- Added squeaky between connector and middle.
- Improved optimization.

Actualización: 22 ABR 2015 a las 23:31

- Improved radar.
- Improved optimization.
- Changed footsteps sounds on B bombsite.

Actualización: 18 ABR 2015 a las 21:47

- Extended T-Spawn and changed the spawn positions.
- Improved post processing.
- Improved optimization.
- Few details.

Actualización: 31 MAR 2015 a las 23:32

- Added cover in B.
- Removed cover in banana.
- Changed ramp geometry.

Actualización: 27 MAR 2015 a las 21:12

- Extended the wall between short and A to improve cover for CT.
- Improved optimization.
- T spawn is further away from A while CT spawn is closer to both bombsites.
- 3D skybox scenery uses alphatest.