Counter-Strike 2

Counter-Strike 2

Muros
28개 중 1~10개 표시 중
< 1  2  3 >
업데이트: 2015년 8월 21일 @ 오전 6시 55분

Fixed the fixed nav

업데이트: 2015년 8월 20일 @ 오후 3시 45분

Better nav

업데이트: 2015년 8월 18일 @ 오전 6시 06분

+ Better radar

업데이트: 2015년 8월 13일 @ 오전 5시 56분

+ Details
+ Better lighting
- Bugs
- Slopes

업데이트: 2015년 7월 26일 @ 오전 11시 37분

+ Better lighting
+ Bridge
- Bugs

업데이트: 2015년 7월 25일 @ 오전 1시 47분

+ Flattened the map
- Bugs

업데이트: 2015년 7월 20일 @ 오전 11시 11분

+ Better radar
- Bugs

업데이트: 2015년 7월 16일 @ 오전 10시 38분

+ Moved A ramp tree so it doesn't obstruct grenade play.
+ Moved A ramp skybox so it doesn't obstruct grenade play.
+ Raised the ceiling and doorways in A house so heads can be seen from A site.
+ Moved short A door so Ts can move to long without being seen.
+ Moved T spawn towards A to reduce B rush effectiveness and to allow a more effective A push.
+ Widened CT spawn to make it easier for CTs to move at round start.
+ Moved CT spawn closer to B to counteract removal of cut-through to mid.
+ Made B heaven roof longer to look more realistic.
+ Changed clipping on rails at B to allow grenades and bullets to pass through them.
+ Fixed crate exploit at B.
+ Raised the door at B tunnels to allow for fairer conflict.
+ Added concrete shields at B to prevent CTs from flanking B tunnels from mid easily. (Grenades can still be thrown over the top)
+ Improved A site. (Subject to change)
+ Added grate at B corner window to remove confusion over attempting to jump through the window.
+ Re-detailed A.

- Removed roof from middle to de-clutter and improve visibility.
- Removed statue from B fountain to improve visibility from heaven.
- Removed middle to A connector barn to de-clutter and improve visibility.
- Removed the gap in the buildings by CT spawn to allow greater T control of middle and to raise rotate times through CT spawn and therefore reduce flanking.

업데이트: 2015년 7월 14일 @ 오전 6시 19분

+ Wall at CT spaw
+ Improved lighting
- Bugs

업데이트: 2015년 7월 14일 @ 오전 3시 36분

+Trees
+Layout changes
- Bugs