Counter-Strike 2
Muros
กำลังแสดง 1-10 จาก 28 รายการ
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อัปเดต: 21 ส.ค. 2015 @ 6: 55am

Fixed the fixed nav

อัปเดต: 20 ส.ค. 2015 @ 3: 45pm

Better nav

อัปเดต: 18 ส.ค. 2015 @ 6: 06am

+ Better radar

อัปเดต: 13 ส.ค. 2015 @ 5: 56am

+ Details
+ Better lighting
- Bugs
- Slopes

อัปเดต: 26 ก.ค. 2015 @ 11: 37am

+ Better lighting
+ Bridge
- Bugs

อัปเดต: 25 ก.ค. 2015 @ 1: 47am

+ Flattened the map
- Bugs

อัปเดต: 20 ก.ค. 2015 @ 11: 11am

+ Better radar
- Bugs

อัปเดต: 16 ก.ค. 2015 @ 10: 38am

+ Moved A ramp tree so it doesn't obstruct grenade play.
+ Moved A ramp skybox so it doesn't obstruct grenade play.
+ Raised the ceiling and doorways in A house so heads can be seen from A site.
+ Moved short A door so Ts can move to long without being seen.
+ Moved T spawn towards A to reduce B rush effectiveness and to allow a more effective A push.
+ Widened CT spawn to make it easier for CTs to move at round start.
+ Moved CT spawn closer to B to counteract removal of cut-through to mid.
+ Made B heaven roof longer to look more realistic.
+ Changed clipping on rails at B to allow grenades and bullets to pass through them.
+ Fixed crate exploit at B.
+ Raised the door at B tunnels to allow for fairer conflict.
+ Added concrete shields at B to prevent CTs from flanking B tunnels from mid easily. (Grenades can still be thrown over the top)
+ Improved A site. (Subject to change)
+ Added grate at B corner window to remove confusion over attempting to jump through the window.
+ Re-detailed A.

- Removed roof from middle to de-clutter and improve visibility.
- Removed statue from B fountain to improve visibility from heaven.
- Removed middle to A connector barn to de-clutter and improve visibility.
- Removed the gap in the buildings by CT spawn to allow greater T control of middle and to raise rotate times through CT spawn and therefore reduce flanking.

อัปเดต: 14 ก.ค. 2015 @ 6: 19am

+ Wall at CT spaw
+ Improved lighting
- Bugs

อัปเดต: 14 ก.ค. 2015 @ 3: 36am

+Trees
+Layout changes
- Bugs