Counter-Strike 2
Muros
Показані результати 1–10 із 28
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Оновлено: 21 серп. 2015 о 6:55

Fixed the fixed nav

Оновлено: 20 серп. 2015 о 15:45

Better nav

Оновлено: 18 серп. 2015 о 6:06

+ Better radar

Оновлено: 13 серп. 2015 о 5:56

+ Details
+ Better lighting
- Bugs
- Slopes

Оновлено: 26 лип. 2015 о 11:37

+ Better lighting
+ Bridge
- Bugs

Оновлено: 25 лип. 2015 о 1:47

+ Flattened the map
- Bugs

Оновлено: 20 лип. 2015 о 11:11

+ Better radar
- Bugs

Оновлено: 16 лип. 2015 о 10:38

+ Moved A ramp tree so it doesn't obstruct grenade play.
+ Moved A ramp skybox so it doesn't obstruct grenade play.
+ Raised the ceiling and doorways in A house so heads can be seen from A site.
+ Moved short A door so Ts can move to long without being seen.
+ Moved T spawn towards A to reduce B rush effectiveness and to allow a more effective A push.
+ Widened CT spawn to make it easier for CTs to move at round start.
+ Moved CT spawn closer to B to counteract removal of cut-through to mid.
+ Made B heaven roof longer to look more realistic.
+ Changed clipping on rails at B to allow grenades and bullets to pass through them.
+ Fixed crate exploit at B.
+ Raised the door at B tunnels to allow for fairer conflict.
+ Added concrete shields at B to prevent CTs from flanking B tunnels from mid easily. (Grenades can still be thrown over the top)
+ Improved A site. (Subject to change)
+ Added grate at B corner window to remove confusion over attempting to jump through the window.
+ Re-detailed A.

- Removed roof from middle to de-clutter and improve visibility.
- Removed statue from B fountain to improve visibility from heaven.
- Removed middle to A connector barn to de-clutter and improve visibility.
- Removed the gap in the buildings by CT spawn to allow greater T control of middle and to raise rotate times through CT spawn and therefore reduce flanking.

Оновлено: 14 лип. 2015 о 6:19

+ Wall at CT spaw
+ Improved lighting
- Bugs

Оновлено: 14 лип. 2015 о 3:36

+Trees
+Layout changes
- Bugs