Counter-Strike 2
Muros
1–10 из 28
< 1  2  3 >
Обновление: 21 авг. 2015 г. в 6:55

Fixed the fixed nav

Обновление: 20 авг. 2015 г. в 15:45

Better nav

Обновление: 18 авг. 2015 г. в 6:06

+ Better radar

Обновление: 13 авг. 2015 г. в 5:56

+ Details
+ Better lighting
- Bugs
- Slopes

Обновление: 26 июл. 2015 г. в 11:37

+ Better lighting
+ Bridge
- Bugs

Обновление: 25 июл. 2015 г. в 1:47

+ Flattened the map
- Bugs

Обновление: 20 июл. 2015 г. в 11:11

+ Better radar
- Bugs

Обновление: 16 июл. 2015 г. в 10:38

+ Moved A ramp tree so it doesn't obstruct grenade play.
+ Moved A ramp skybox so it doesn't obstruct grenade play.
+ Raised the ceiling and doorways in A house so heads can be seen from A site.
+ Moved short A door so Ts can move to long without being seen.
+ Moved T spawn towards A to reduce B rush effectiveness and to allow a more effective A push.
+ Widened CT spawn to make it easier for CTs to move at round start.
+ Moved CT spawn closer to B to counteract removal of cut-through to mid.
+ Made B heaven roof longer to look more realistic.
+ Changed clipping on rails at B to allow grenades and bullets to pass through them.
+ Fixed crate exploit at B.
+ Raised the door at B tunnels to allow for fairer conflict.
+ Added concrete shields at B to prevent CTs from flanking B tunnels from mid easily. (Grenades can still be thrown over the top)
+ Improved A site. (Subject to change)
+ Added grate at B corner window to remove confusion over attempting to jump through the window.
+ Re-detailed A.

- Removed roof from middle to de-clutter and improve visibility.
- Removed statue from B fountain to improve visibility from heaven.
- Removed middle to A connector barn to de-clutter and improve visibility.
- Removed the gap in the buildings by CT spawn to allow greater T control of middle and to raise rotate times through CT spawn and therefore reduce flanking.

Обновление: 14 июл. 2015 г. в 6:19

+ Wall at CT spaw
+ Improved lighting
- Bugs

Обновление: 14 июл. 2015 г. в 3:36

+Trees
+Layout changes
- Bugs