RimWorld
Hospitality
Mostrando 131-140 de 175 aportaciones
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Actualización: 30 AGO 2017 a las 9:40 a. m.

- Fix: Hospitality now has its own event queue so it doesn't clog up raids, etc.
- Fix: Visitors now won't bring fertilized eggs
- Fix: Added check against incidents on invalid maps

Actualización: 25 AGO 2017 a las 2:32 p. m.

- Hotfix: Deconstructed buildings disappear

Actualización: 25 AGO 2017 a las 2:04 a. m.

- Fix: Invalid minified things get cleaned up automatically
- Fix: Safety check for bed count
- Fix: Guest beds can now only be deconstructed when switched back to normal
- New: Indication where visitors arrive when they ask for permission

Actualización: 28 JUL 2017 a las 5:49 a. m.

- Fix: Check against spam when visitors leave
- Tweak: Check against valuable items with low hitpoints as gift
- New: Indication where visitors arrive when asking for permission

Actualización: 21 JUL 2017 a las 2:24 a. m.

- Fix: Compatibility with Therapy mod

Actualización: 15 JUL 2017 a las 5:28 a. m.

- Fix: Visitors won't gift stuff they bought from the colony
- Fix: Visitors are not being interacted with

Actualización: 11 JUL 2017 a las 9:56 a. m.

- New: Guests won't buy back items the player bought from them
- Fix: Error when allies can't reach player base
- Fix: When recruited, guest's timetable will be default
- Tweak: Sleeping spots now don't count as beds for mood
- Fix: Animal bed def error

Actualización: 9 JUL 2017 a las 4:00 a. m.

- Fix: Animal beds no longer for guests
- Tweak: Lower chance of pawns joining after rescue, unless hostile environment
- Fix: "started job too often" bug (thanks NIA!)
- Updated: Chinese translations

Actualización: 13 JUN 2017 a las 10:23 a. m.

- Fix: Updated Chinese translations (thx to duduluu)
- New: When guests arrive and danger is present, player is asked
- Fix: Now compatible with zombieland

Actualización: 10 JUN 2017 a las 6:04 a. m.

- Fix: Added check against interacting too quickly
- Tweak: Pawns close to base will count towards colonists for guests