安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Basically, it makes the skill Apothesis (an existing spell already in the game) into an infinite duration toggle. Just in case anyone wants something like this, but that doesn't add a script or touch every other spell in the game. At worst, this would revert changes any other mods you have make to just that one spell.
To be clear: I am not saying this is a better mod. That said, since it decreases the Source soft of every spell by 3, and AFAIK the most expensive spell only costs 3, it would mean you can cast source spells with no source. You just have to be sure you don't ever toggle it back off and you're good to go. I like this solution the best of what's out there, but use whatever works for you, folks!
" The Definitive D:OS2 Mod List (2018) "
Congrats & Thanks for your awesome mods!
nope, it doesn't. I purposefully made it work with enemies on the GM version.
I think I can do that now that GM allows scripting. I'll give it a shot
Yes, you'll still need to meet the skill requirements.