Divinity: Original Sin 2

Divinity: Original Sin 2

Source Refund - DE
19 Comments
拒绝一切扔头乐 8 Apr, 2024 @ 10:19am 
it works perfectly with my mods,really wonderful
Jason 8 Mar, 2021 @ 3:45am 
unable to cast source spell when with this mod, dont know why
specopsbarton 14 Jul, 2020 @ 9:48pm 
This works only for player and his party? I dont want enemy to have it too.
ChuckDM 5 Aug, 2019 @ 1:56am 
Just wanted to drop a mention of this here: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=1509746938

Basically, it makes the skill Apothesis (an existing spell already in the game) into an infinite duration toggle. Just in case anyone wants something like this, but that doesn't add a script or touch every other spell in the game. At worst, this would revert changes any other mods you have make to just that one spell.

To be clear: I am not saying this is a better mod. That said, since it decreases the Source soft of every spell by 3, and AFAIK the most expensive spell only costs 3, it would mean you can cast source spells with no source. You just have to be sure you don't ever toggle it back off and you're good to go. I like this solution the best of what's out there, but use whatever works for you, folks!
hunt112 28 Jul, 2019 @ 12:12pm 
Does this work for custom characters and not just the Main Named characters?
Snowfunk 21 Apr, 2019 @ 8:11am 
This is such an awesome mod, love being able to use skill modifying mods and still able to ignore source costs!
hans-peter.engelhardt 24 Mar, 2019 @ 12:25am 
Source healing doesn't occur after dealing with source draining objects.
󠁆 1 Dec, 2018 @ 10:16pm 
can ya script it for the parties too? now it's just the main character that refunded
BigGayEnergy 8 Oct, 2018 @ 9:55am 
Great mod! I'm discontinuing No More Source(Classic) and forwarding them on to this mod for DE.
Durandal 1 Oct, 2018 @ 1:27am 
Does this work in multiplayer?
S I L E N C E R 29 Sep, 2018 @ 2:30pm 
Hi, SimranZenov! I just RATED UP & Added this mod (and others) to:

" The Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods!
SimranZenov  [author] 20 Sep, 2018 @ 3:57am 
@Magu
nope, it doesn't. I purposefully made it work with enemies on the GM version.
Magus 20 Sep, 2018 @ 2:32am 
The GM version gives it to enemies, does this one do the same?
Smee 18 Sep, 2018 @ 2:34pm 
ok thanks for the response
SimranZenov  [author] 17 Sep, 2018 @ 2:30pm 
@Vilerian
I think I can do that now that GM allows scripting. I'll give it a shot
SimranZenov  [author] 17 Sep, 2018 @ 2:30pm 
@Smee
Yes, you'll still need to meet the skill requirements.
Smee 17 Sep, 2018 @ 11:55am 
do you need to meet the source threshold for the skill?
Vilerian 17 Sep, 2018 @ 11:05am 
Would you be willing to enable this for GM Mode?