BallisticNG
Harvest Bastion
Visualizzazione di 1-4 elementi su 4
Aggiornamento: 15 ago 2018, 7:02

Crystals now use BallisticNG materials. So models now use smooth shading.

Aggiornamento: 23 apr 2018, 5:55

Updated to DX11, and added an OGL build. Added some minor visual improvements (checkpoint wall textures, some flags).

Aggiornamento: 7 mar 2018, 10:24

Removed mipmapping and bilinear filtering from terrain textures.

Aggiornamento: 7 mar 2018, 8:45

Initial Upload