RimWorld

RimWorld

Toggleable Overlays
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Update: 4 May, 2023 @ 12:51am

v2.2
- Prisoners and slaves have been split into their own separate mod options.
- The mod options UI has been redone and is now in the style of some of my newer mods, split into tabs.
- Performance optimization: Reduced harmony overhead.

Update: 18 Mar, 2023 @ 3:47pm

v2.1.4
- NRE fix for maps that don't have any pawns on it.

Update: 8 Mar, 2023 @ 8:23pm

v2.1.3
- Performance improvements: The harmony patches for this mod that get the most traffic have been converted to transpilers in order to reduce overhead.
- The mod option "optimize lister" is now enabled by default. This feature was added awhile ago and as a reminder it improves overall overlay performance by around 40% when zoomed way back.

Update: 1 Feb, 2023 @ 4:57pm

v2.1.2
- Fixes the KeyBindingDefOf warning on game start. Took me forever to realize it was *this* mod causing that, lol.

Update: 19 Jan, 2023 @ 6:09pm

v2.1.1
- Optimization for the handling of unnamed animals (such as wild animals). Normally, when the mod is passed such an animal, it passes it thru for vanilla code to handle. But then vanilla code just skips it since many animals have no names to print. This optimization eliminates this needless overhead, and I measured a substantial 25% improved performance on the overlay code loop.

Update: 5 Jan, 2023 @ 12:36pm

Adds support for Hospitality's guest beds.

Update: 28 Nov, 2022 @ 1:48pm

More fixes for the quick toggle button.

Update: 27 Nov, 2022 @ 5:41pm

Same as the previous update, but fixed better.

Update: 27 Nov, 2022 @ 5:28pm

Fixes edge case where quick key may stop working

Update: 26 Nov, 2022 @ 4:31pm

Improved error handling