RimWorld

RimWorld

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Update: 15 Nov, 2022 @ 8:02pm

New
- You can now remove RulePackDefs. These defs are responsible for naming things. For instance if you don't like how a faction is naming their pawns, remove their namer rule and the game will revert to generic names.

Update: 12 Nov, 2022 @ 7:26pm

- Improvements to removal of buildings.

Update: 9 Nov, 2022 @ 6:40pm

- Buildings that spawn pawns, such as mech assemblers, now respect removed defs.
- Some optimizations to processing on game startup.
- Japanese localization, credit to C-ljur

Update: 8 Nov, 2022 @ 3:58am

- Improvements to quest removal. It should now work better with mods that fire off quests via custom code, such as some VE quests.

Update: 6 Nov, 2022 @ 2:32pm

- Improvements to raids respecting removed pawn kinds

Update: 5 Nov, 2022 @ 6:31pm

New
- You can now remove ScatterableDefs. ScatterableDefs are the things you see that look like larger versions of filth scattered around the terrain, except that you can't clean it up like filth or interact with it any way. They are otherwise known as Debris, such as seen in the mod No Debris.

Update: 5 Nov, 2022 @ 1:32am

- Factions better respect memeDef removals.

Update: 5 Nov, 2022 @ 1:03am

New
- You can now remove WeatherDefs. Don't like the rain?

Update: 4 Nov, 2022 @ 2:06am

- Improvements to traders respecting removing items.

Update: 2 Nov, 2022 @ 5:43pm

New
- You can now remove XenotypeDefs. Now, this type of def in particular was tangled up in a whole mess of other def types, so the removal of this one took some doing. In other words, odds of bugs are a bit higher than normal, so let me know if you find any issues.
- There is now post-processing on the ThingSetMakerDef database, meaning quest rewards should better respect def removals.
- If you remove a PawnKindDef, and that def acted as the default kind for a faction, the faction changes its default to the global default.