RimWorld
More Mechanoids
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Aggiornamento: 24 feb 2023, 22:10

- Fix by Mlie: All mechs should now be gestatable and ressurectable with Biotech

Aggiornamento: 11 feb 2023, 5:36

- Updated to 1.4 by Mlie

Aggiornamento: 26 set 2022, 4:48

- Fix: Added load order requirement for some door mods

Aggiornamento: 9 set 2022, 8:22

- Fix: Made work properly with Doors Expanded and other custom doors again (thanks to Hazzer!)

Aggiornamento: 8 apr 2022, 11:03

- Fix: Skullywags won't try to break open indestructible doors anymore

Aggiornamento: 30 dic 2021, 3:03

- Fix: No termites spawning

Aggiornamento: 17 ago 2021, 3:59

- Fix: Errors when using with Doors Expanded (doesn't work together well now, but a bit)
- Fix: Error when skullywags can't find a position to stand near the closest door
- Tweak: Flamebots and Mammoths are set as breachers instead of sappers
- Tweak: Flamebots are easier to hit, but explode when killed
- Tweak: Skullywags take a few more tries to open doors

Aggiornamento: 25 lug 2021, 4:01

- Hotfix: Removed log spam

Aggiornamento: 14 lug 2021, 7:52

- New: Flamebots can now be sappers too
- Fix: Double left sensor on crawlers
- Tweak: Doors forced by a Skullywag now need to be repaired before they close again

Aggiornamento: 13 set 2020, 7:32

- Fix: Old def injection for corpse translations
- Fix: Skullywags waking up cluster