RimWorld

RimWorld

More Mechanoids
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Uppdatering: 24 feb, 2023 @ 22:10

- Fix by Mlie: All mechs should now be gestatable and ressurectable with Biotech

Uppdatering: 11 feb, 2023 @ 5:36

- Updated to 1.4 by Mlie

Uppdatering: 26 sep, 2022 @ 4:48

- Fix: Added load order requirement for some door mods

Uppdatering: 9 sep, 2022 @ 8:22

- Fix: Made work properly with Doors Expanded and other custom doors again (thanks to Hazzer!)

Uppdatering: 8 apr, 2022 @ 11:03

- Fix: Skullywags won't try to break open indestructible doors anymore

Uppdatering: 30 dec, 2021 @ 3:03

- Fix: No termites spawning

Uppdatering: 17 aug, 2021 @ 3:59

- Fix: Errors when using with Doors Expanded (doesn't work together well now, but a bit)
- Fix: Error when skullywags can't find a position to stand near the closest door
- Tweak: Flamebots and Mammoths are set as breachers instead of sappers
- Tweak: Flamebots are easier to hit, but explode when killed
- Tweak: Skullywags take a few more tries to open doors

Uppdatering: 25 jul, 2021 @ 4:01

- Hotfix: Removed log spam

Uppdatering: 14 jul, 2021 @ 7:52

- New: Flamebots can now be sappers too
- Fix: Double left sensor on crawlers
- Tweak: Doors forced by a Skullywag now need to be repaired before they close again

Uppdatering: 13 sep, 2020 @ 7:32

- Fix: Old def injection for corpse translations
- Fix: Skullywags waking up cluster