Steam 설치
로그인 | 언어
简体中文(중국어 간체) 繁體中文(중국어 번체) 日本語(일본어) ไทย(태국어) Български(불가리아어) Čeština(체코어) Dansk(덴마크어) Deutsch(독일어) English(영어) Español - España(스페인어 - 스페인) Español - Latinoamérica(스페인어 - 중남미) Ελληνικά(그리스어) Français(프랑스어) Italiano(이탈리아어) Bahasa Indonesia(인도네시아어) Magyar(헝가리어) Nederlands(네덜란드어) Norsk(노르웨이어) Polski(폴란드어) Português(포르투갈어 - 포르투갈) Português - Brasil(포르투갈어 - 브라질) Română(루마니아어) усский(러시아어) Suomi(핀란드어) Svenska(스웨덴어) Türkçe(튀르키예어) Tiếng Việt( 트남어) Українська(우크라이나어) 번역 관 문 보
If you predict something, you get huge benefits. Someone walks into a path and you predicted it? (mechanic might be a token you place in a square) some result. If you predict what turn, what circumstance, perhaps what they're wearing, the individual, et cetera the more benefit you get. You might get a +1 - 10 on your next role as a result. The more unlikely you are to predict it, the better the result you get for being right. Some negative stuff can happen from guessing wrong too. It's like a meta-game if you play Future Sight. Add some extra thematic something to flesh it out like a dark Obsidian cult type theme (Future Sight obeys a Dark God or Eldritch being) OR just make them a Meta-Mage (the actual meta mage vs the aether's "meta" mage).
Here's the old page with all the links to the different spell lists.