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If you predict something, you get huge benefits. Someone walks into a path and you predicted it? (mechanic might be a token you place in a square) some result. If you predict what turn, what circumstance, perhaps what they're wearing, the individual, et cetera the more benefit you get. You might get a +1 - 10 on your next role as a result. The more unlikely you are to predict it, the better the result you get for being right. Some negative stuff can happen from guessing wrong too. It's like a meta-game if you play Future Sight. Add some extra thematic something to flesh it out like a dark Obsidian cult type theme (Future Sight obeys a Dark God or Eldritch being) OR just make them a Meta-Mage (the actual meta mage vs the aether's "meta" mage).
Here's the old page with all the links to the different spell lists.