Garry's Mod
CSS Weapons - Nidolai's Base
Mostrando 1-10 de 10 aportaciones
Actualización: 12 JUN 2018 a las 11:40 a. m.

CHANGED: All scopes.

Actualización: 7 ABR 2018 a las 9:24 a. m.

Added: Mouse sensitivity now changes when you are in ironsight or scope.
FIXED: That the dual elites didn't have a crosshair when in ironsight.
FIXED: That the crosshair would be removed on some weapons if you walked around.

Actualización: 1 ABR 2018 a las 12:09 p. m.

FIXED: That scoped weapons could scope when running.

Actualización: 1 ABR 2018 a las 8:50 a. m.

FIXED: That the snipers had crosshair when walking left or right.
FIXED: Recoil on the snipers when you walk left or right.

Actualización: 5 MAR 2018 a las 5:54 a. m.

Added: The crosshair to the TMP & FAMAS when in ironsight.
Updated: The example weapon.

Thanks to @craZy_y0™ for the suggestion.

Actualización: 27 FEB 2018 a las 5:40 a. m.

Added: A simple crosshair.
FIXED: Recoil in singleplayer.
FIXED: Scopes not working correct.

The crosshair can be disabled by typing nidolai_base_crosshair 0 in your console.

Thanks to @craZy_y0™ & @Yung Fortnite for reporting the scope issue.

Actualización: 24 FEB 2018 a las 2:28 p. m.

Added: Ironsights now works in singleplayer.
FIXED: That you could reload the weapons when you where in ironsight/scope.
FIXED: The shotgun reload animation. (This was a pain in the ass to fix)
CHANGED: The ironsight transition, it should now be much more smooth.
CHANGED: The time to shot the XM1014

Thanks to @craZy_y0™ for reporting some of the issues.

Actualización: 23 FEB 2018 a las 4:52 a. m.

Optimized the scope a bit

Actualización: 23 FEB 2018 a las 4:33 a. m.

Forgot to upload the version with credit in it...

Actualización: 22 FEB 2018 a las 4:30 p. m.